• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在方形和圆形虚拟环境中空间知识获取的过程。

The process of spatial knowledge acquisition in a square and a circular virtual environment.

作者信息

Jansen-Osmann Petra, Heil Martin

机构信息

Department of Experimental Psychology, Heinrich-Heine-Universität Düsseldorf, Germany.

出版信息

Adv Cogn Psychol. 2008 Jul 15;3(3):389-97. doi: 10.2478/v10053-008-0003-6.

DOI:10.2478/v10053-008-0003-6
PMID:20517522
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC2864992/
Abstract

This study investigated the effect of the environmental structure (circular vs. square environment) on spatial knowledge acquisition in a desktop virtual situation in which self-determined movement was allowed with a total of 120 participants: 7-, 8-year-old children; 11, 12-year-old children, and adults. In all measurements of spatial knowledge acquisition an overall developmental performance increase from younger children to adults was found. In contrast to that, the exploration and learning behavior did not differ between adults and children. Furthermore, the environmental structure influencedthenumber of trials needed to learn the two routes used and the distance walked to the determined landmarks. All these tasks were easier in a circular than in a square environment. This influenceofthe environmental structure was absent in the direction estimations task. The advantage of spatial knowledge acquisition in a circular environment in three of four tasks is discussed.

摘要

本研究调查了环境结构(圆形环境与方形环境)对桌面虚拟情境中空间知识获取的影响。在该情境中,120名参与者(7岁、8岁儿童;11岁、12岁儿童以及成年人)被允许自主移动。在所有空间知识获取的测量中,发现从年幼儿童到成年人,整体发展表现呈上升趋势。与此相反,成年人与儿童之间的探索和学习行为并无差异。此外,环境结构影响了学习两条路线所需的试验次数以及走到指定地标的步行距离。在所有这些任务中,圆形环境比方形环境更容易完成。在方向估计任务中,环境结构的这种影响并不存在。本文讨论了在四项任务中的三项任务里,圆形环境在空间知识获取方面的优势。

相似文献

1
The process of spatial knowledge acquisition in a square and a circular virtual environment.在方形和圆形虚拟环境中空间知识获取的过程。
Adv Cogn Psychol. 2008 Jul 15;3(3):389-97. doi: 10.2478/v10053-008-0003-6.
2
Spatial knowledge acquisition in younger and elderly adults: a study in a virtual environment.年轻人和老年人的空间知识获取:在虚拟环境中的一项研究。
Exp Psychol. 2010;57(1):54-60. doi: 10.1027/1618-3169/a000007.
3
Wayfinding behavior and spatial knowledge of adults and children in a virtual environment: The role of landmarks.虚拟环境中成人与儿童的寻路行为及空间知识:地标的作用。
Exp Psychol. 2006;53(3):171-81. doi: 10.1027/1618-3169.53.3.171.
4
The effect of sound environment on spatial knowledge acquisition in a virtual outpatient polyclinic.声音环境对虚拟门诊综合医院空间知识获取的影响。
Appl Ergon. 2022 Apr;100:103672. doi: 10.1016/j.apergo.2021.103672. Epub 2021 Dec 28.
5
Landmark and route knowledge in children's spatial representation of a virtual environment.儿童在虚拟环境中空间表征的地标和路径知识。
Front Psychol. 2015 Jan 23;5:1522. doi: 10.3389/fpsyg.2014.01522. eCollection 2014.
6
Use of virtual environments to investigate development of spatial behavior and spatial knowledge of school-age children.
Psychol Rep. 2007 Apr;100(2):675-90. doi: 10.2466/pr0.100.2.675-690.
7
Using virtual environments to investigate wayfinding in 8- to 12-year-olds and adults.利用虚拟环境研究8至12岁儿童和成年人的寻路能力。
J Exp Child Psychol. 2018 Feb;166:178-189. doi: 10.1016/j.jecp.2017.08.012. Epub 2017 Sep 21.
8
Crowded environments reduce spatial memory in older but not younger adults.拥挤的环境会降低老年人而非年轻人的空间记忆能力。
Psychol Res. 2018 Mar;82(2):407-428. doi: 10.1007/s00426-016-0819-5. Epub 2016 Oct 25.
9
Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning.对于空间学习而言,桌面式虚拟现实比非移动头戴式显示器虚拟现实更好。
Front Robot AI. 2019 Jul 9;6:50. doi: 10.3389/frobt.2019.00050. eCollection 2019.
10
Spatial knowledge acquisition from maps and from navigation in real and virtual environments.从地图以及在真实和虚拟环境中的导航中获取空间知识。
Mem Cognit. 1999 Jul;27(4):741-50. doi: 10.3758/bf03211566.

引用本文的文献

1
Framing the figure: Mental rotation revisited in light of cognitive strategies.构建图形:从认知策略的角度重新审视心理旋转
Mem Cognit. 2017 Jan;45(1):63-80. doi: 10.3758/s13421-016-0648-1.

本文引用的文献

1
Wayfinding behavior and spatial knowledge of adults and children in a virtual environment: The role of landmarks.虚拟环境中成人与儿童的寻路行为及空间知识:地标的作用。
Exp Psychol. 2006;53(3):171-81. doi: 10.1027/1618-3169.53.3.171.
2
Humans prefer curved visual objects.人类更喜欢曲线形的视觉对象。
Psychol Sci. 2006 Aug;17(8):645-8. doi: 10.1111/j.1467-9280.2006.01759.x.
3
Cultural influence on the perception of movement: the trapezoidal illusion among Zulus.
J Abnorm Psychol. 1957 Jul;55(1):104-13. doi: 10.1037/h0049372.
4
Immersive virtual environment technology as a basic research tool in psychology.沉浸式虚拟环境技术作为心理学中的一种基础研究工具。
Behav Res Methods Instrum Comput. 1999 Nov;31(4):557-64. doi: 10.3758/bf03200735.
5
Differences in spatial knowledge acquired from maps and navigation.从地图和导航中获取的空间知识差异。
Cogn Psychol. 1982 Oct;14(4):560-89. doi: 10.1016/0010-0285(82)90019-6.
6
Effects of motor activity on children's intentional and incidental memory for spatial locations.运动活动对儿童空间位置的有意记忆和附带记忆的影响。
Child Dev. 1982 Feb;53(1):239-44.
7
The effect of active versus passive exploration on memory for spatial location in children.主动探索与被动探索对儿童空间位置记忆的影响。
Child Dev. 1979 Sep;50(3):698-704.