Richardson A E, Montello D R, Hegarty M
Department of Geography, University of California, Santa Barbara 93106, USA.
Mem Cognit. 1999 Jul;27(4):741-50. doi: 10.3758/bf03211566.
In this study, the nature of the spatial representations of an environment acquired from maps, navigation, and virtual environments (VEs) was assessed. Participants first learned the layout of a simple desktop VE and then were tested in that environment. Then, participants learned two floors of a complex building in one of three learning conditions: from a map, from direct experience, or by traversing through a virtual rendition of the building. VE learners showed the poorest learning of the complex environment overall, and the results suggest that VE learners are particularly susceptible to disorientation after rotation. However, all the conditions showed similar levels of performance in learning the layout of landmarks on a single floor. Consistent with previous research, an alignment effect was present for map learners, suggesting that they had formed an orientation-specific representation of the environment. VE learners also showed a preferred orientation, as defined by their initial orientation when learning the environment. Learning the initial simple VE was highly predictive of learning a real environment, suggesting that similar cognitive mechanisms are involved in the two learning situations.
在本研究中,评估了从地图、导航和虚拟环境(VE)中获取的环境空间表征的性质。参与者首先学习了一个简单桌面虚拟环境的布局,然后在该环境中进行测试。接着,参与者在三种学习条件之一中学习一座复杂建筑的两层:通过地图、直接体验或穿越该建筑的虚拟再现。总体而言,虚拟环境学习者对复杂环境的学习效果最差,结果表明虚拟环境学习者在旋转后特别容易迷失方向。然而,在学习单层地标布局时,所有条件下的表现水平相似。与先前的研究一致,地图学习者存在对齐效应,这表明他们已经形成了特定方向的环境表征。虚拟环境学习者也表现出一种偏好方向,这是由他们学习环境时的初始方向所定义的。学习最初的简单虚拟环境对学习真实环境具有高度预测性,这表明两种学习情境涉及相似的认知机制。