Sotomayor Teresita M
U.S. Army Research Development and Engineering Command Simulation and Training Technology Center, Orlando, FL 32826, USA.
Stud Health Technol Inform. 2010;154:176-9.
The effectiveness of games as instructional tools has been debated over the past several decades. This is due to the lack of empirical data to support such claims. The US ARMY developed a game-based simulation to support Tactical Combat Casualty Care (TCCC) Training. The TC3 Game based Simulation is a first person game that allows a Soldier to play the role of a combat medic during an infantry squad mission in an urban environment. This research documents results from a training effectiveness evaluation conducted at the Department of Combat Medic Training (Ft Sam Houston) in an effort to explore the capability of the game based simulation as a potential tool to support the TCCC program of instruction. Reaction to training, as well as, acquisition of knowledge and transfer of skills were explored using Kirkpatrick's Model of Training Effectiveness Evaluation. Results from the evaluation are discussed.
在过去几十年里,游戏作为教学工具的有效性一直存在争议。这是因为缺乏实证数据来支持此类说法。美国陆军开发了一种基于游戏的模拟训练来支持战术战斗伤病员护理(TCCC)培训。TC3基于游戏的模拟训练是一款第一人称游戏,玩家可在城市环境中的步兵班任务里扮演战斗医护兵的角色。本研究记录了在战斗医护兵培训部(萨姆休斯顿堡)进行的训练效果评估结果,旨在探索基于游戏的模拟训练作为支持TCCC教学计划潜在工具的能力。使用柯克帕特里克训练效果评估模型,探讨了对训练的反应以及知识的获取和技能的转移情况。并对评估结果进行了讨论。