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一种用于比较实验室和日常条件下运动表现的实验范式。

An experimental paradigm to compare motor performance under laboratory and under everyday-like conditions.

机构信息

Institute of Physiology and Anatomy, German Sport University, Cologne, Germany.

出版信息

J Neurosci Methods. 2010 Oct 30;193(1):24-8. doi: 10.1016/j.jneumeth.2010.08.005. Epub 2010 Aug 10.

Abstract

Research findings on human motor skills may not necessarily hold in everyday life, since laboratory and everyday scenarios typically differ with respect to the subjects' attention to the skill, their motivation to perform at their best, the goals they try to achieve, and the mode of movement initiation - extrinsic versus intrinsic. Here we present an experimental approach which can be used to substantiate the hypothesized effects of laboratory (L) versus everyday (E) settings on one type of motor skill, i.e., manual prehension. This approach is based on two tasks: In task L, subjects are told that they will participate in an experiment on grasping, and are instructed to seize and move a lever upon appearance of a visual target. In task E, they are told that they will play a computer game, and they have to seize and move the lever in order to proceed from one game level to the next. Both tasks include prehension movements from the same starting position and object to the same terminal position and object; movements differ only in their behavioural context. We exemplify the utility of our approach with a preliminary analysis of kinematic and force data. It shows that the two tasks differ with respect to several performance measures, and that some performance measures make independent contributions to that difference. The existence of independent contributions suggests that behavioural context may influence prehension via several distinct routes. Our approach can be used for comprehensive analyses of the context-dependence of motor skills in various reference groups.

摘要

关于人类运动技能的研究结果在日常生活中可能不一定成立,因为实验室和日常生活场景通常在以下几个方面存在差异:受试者对技能的注意力、他们发挥最佳水平的动机、他们试图实现的目标以及运动启动的模式——外在的和内在的。在这里,我们提出了一种实验方法,可以用来证实实验室(L)和日常(E)环境对一种运动技能(即手动抓握)的假设效果。该方法基于两个任务:在任务 L 中,受试者被告知他们将参加一项关于抓握的实验,并被指示在视觉目标出现时抓住并移动杠杆。在任务 E 中,他们被告知他们将玩一个电脑游戏,为了从一个游戏级别进入下一个游戏级别,他们必须抓住并移动杠杆。这两个任务都包括从相同的起始位置和物体到相同的目标位置和物体的抓握动作;运动仅在行为背景上有所不同。我们用运动学和力数据的初步分析来说明我们方法的效用。结果表明,这两个任务在几个性能指标上存在差异,一些性能指标对该差异有独立贡献。独立贡献的存在表明,行为背景可能通过多种不同的途径影响抓握。我们的方法可用于在各种参考群体中对运动技能的背景依赖性进行全面分析。

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