Institute for Health and Social Science Research, Central Queensland University, Bundaberg, QLD 4670, Australia.
J Gambl Stud. 2011 Sep;27(3):443-51. doi: 10.1007/s10899-010-9213-1.
One component of social facilitation on gambling is the potential for an audience of people to observe the play of Electronic Gaming Machine (EGM) gamblers and influence their behaviour without participating directly in gambling themselves. An experiment was conducted with an audience of onlookers, purported to be students of research methods, taking notes while watching the participants play an EGM. Forty-three male and 82 female participants (N = 125), aged 18-79 (M = 49.2, SD = 15.6), played a laptop simulated 3-reel EGM using a $20 stake in three conditions: (1) alone, (2) watched by a simulated audience of six persons, or (3) watched by an audience of 26. Outcomes on the poker machine were rigged with a fixed sequence of five wins in the first 20 spins and indefinite losses thereafter. The results found smaller bet-sizes associated with larger audiences of onlookers, and this outcome is consistent with a hypothesized motivation to display more wins to the audience. Moreover, final payouts were greater in the audience conditions compared to the control, further suggesting that an audience may be a protective factor limiting player losses.
社会促进作用在赌博方面的一个因素是,观众有可能观察电子游戏机(EGM)赌徒的游戏,并在不直接参与赌博的情况下影响他们的行为。一项实验让一群自称是研究方法学生的旁观者在观看参与者玩 EGM 时做笔记。43 名男性和 82 名女性参与者(N=125),年龄在 18-79 岁之间(M=49.2,SD=15.6),在三种条件下使用 20 美元的赌注玩笔记本电脑模拟的 3 reel EGM:(1)独自玩,(2)被六名模拟观众观看,或(3)被 26 名观众观看。扑克机的结果是通过固定的五连胜序列在头 20 次旋转中设定的,此后则是不确定的损失。研究结果发现,有更多旁观者的情况下,下注金额较小,这一结果与向观众展示更多胜利的假设动机一致。此外,与对照组相比,观众条件下的最终奖金更高,这进一步表明观众可能是限制玩家损失的保护因素。