Sharman Steve, Clark Luke
Department of Psychology, University of Cambridge, Cambridge, UK.
Department of Psychology, Centre for Gambling Research at UBC, University of British Columbia, Vancouver, Canada.
J Gambl Stud. 2016 Sep;32(3):823-34. doi: 10.1007/s10899-015-9578-2.
Near-misses occur across many forms of gambling and are rated as unpleasant while simultaneously increasing the motivation to continue playing. On slot machines, the icon position relative to the payline moderates the effects of near-misses, with near-misses before the payline increasing motivation, and near-misses after the payline being rated as aversive. Near-misses are also known to increase physiological arousal compared to full-misses, but physiological measures to date have not been able to dissociate positive and negative emotional responses. The present study measured facial electromyography at the corrugator (brow) and zygomaticus (cheek) sites, as well as electrodermal activity (EDA), following gambling outcomes on a two-reel slot machine simulation in 77 novice gamblers. Behavioral data was collected using trial-by-trial ratings of motivation and valence. Wins were rated as more pleasant and increased motivation to continue playing, compared to non-win outcomes. Wins were also accompanied by increased EDA and zygomaticus activity. Near-misses after the payline were rated as more aversive than other non-wins, and this was accompanied by increased EDA and zygomaticus activity. Near-misses before the payline increased motivation to continue playing, and were accompanied by increased EDA. Thus, both subjective and physiological responses to near-misses differ for events falling either side of the payline. The 'near-miss effect' is not a unitary phenomenon. Facial EMG has differential sensitivity to positive and negative valence and may be a useful measure for future studies of gambling behavior.
在多种形式的赌博中都会出现“差点赢”的情况,人们认为这种情况令人不快,同时却会增强继续玩下去的动力。在老虎机上,图标相对于支付线的位置会调节“差点赢”的效果,支付线之前出现的“差点赢”会增强动力,而支付线之后出现的“差点赢”则被认为是令人厌恶的。与完全没赢相比,“差点赢”也会增加生理唤醒,但迄今为止的生理测量方法还无法区分积极和消极的情绪反应。本研究对77名新手赌徒在双转盘老虎机模拟赌博结果后,测量了皱眉肌(额头)和颧大肌(脸颊)部位的面部肌电图以及皮肤电活动(EDA)。通过逐次试验对动机和效价进行评分来收集行为数据。与未赢的结果相比,赢被评为更令人愉快,并增强了继续玩下去的动力。赢还伴随着EDA和颧大肌活动的增加。支付线之后的“差点赢”被评为比其他未赢情况更令人厌恶,同时伴随着EDA和颧大肌活动的增加。支付线之前的“差点赢”增强了继续玩下去的动力,并伴随着EDA的增加。因此,对于支付线两侧出现的事件,对“差点赢”的主观和生理反应是不同的。“差点赢效应”不是一种单一的现象。面部肌电图对积极和消极效价具有不同的敏感性,可能是未来赌博行为研究的一种有用测量方法。