Aoki Noriaki, Ohta Sachiko, Masuda Hiroyuki, Naito Tokihiro, Sawai Takahiro, Nishida Kayo, Okada Taisuke, Oishi Mariko, Iwasawa Yuko, Toyomasu Keiko, Hira Kenji, Fukui Tsuguya
School of Health Information Sciences, University of Texas Health Science Center--Houston, USA.
Stud Health Technol Inform. 2004;107(Pt 2):855-9.
Appropriate initial education for type-1 diabetes mellitus patients is important to prevent late complications. However, type-1 diabetic children have not appreciated traditional learning methods since they rarely contain the elements of fun and interactivity. In this study, we developed, implemented and evaluated a preliminary version of edutainment tools for initial education for type-1 diabetic children.
Three games running on either personal computer (PC) and GameBoy Advance were developed. All games were designed to educate patients about relationships among food (carbohydrate), plasma glucose level, exercise, and insulin dose. A total of 58 testers evaluated degree of entertainment, usability and clinical usefulness of the games.
Generally, testers felt all games were intuitive and fun and the usability of games was highly scored. More than 90% of testers showed an interest in the edutainment approach, and approximately 60% agreed that these games could provide attractive educational environment compared to traditional education, especially for children.
Our edutainment systems were accepted as attractive learning tools for type-1 diabetic children who need initial education.
对1型糖尿病患者进行适当的初始教育对于预防晚期并发症很重要。然而,1型糖尿病儿童并不喜欢传统的学习方法,因为这些方法很少包含趣味性和互动性元素。在本研究中,我们开发、实施并评估了一款用于1型糖尿病儿童初始教育的寓教于乐工具的初步版本。
开发了三款可在个人电脑(PC)和GameBoy Advance上运行的游戏。所有游戏都旨在让患者了解食物(碳水化合物)、血糖水平、运动和胰岛素剂量之间的关系。共有58名测试者对游戏的娱乐性、可用性和临床实用性进行了评估。
总体而言,测试者认为所有游戏都直观有趣,游戏的可用性得分很高。超过90%的测试者对寓教于乐的方法表现出兴趣,约60%的测试者认为与传统教育相比,这些游戏可以提供有吸引力的教育环境,尤其是对儿童而言。
我们的寓教于乐系统被认为是适合需要初始教育的1型糖尿病儿童的有吸引力的学习工具。