School of Nursing Midwifery & Community Health, Govan Mbeki Building, Glasgow Caledonian University, Cowcaddens Road, Glasgow, G4 0BA, United Kingdom.
Nurse Educ Today. 2011 Oct;31(7):699-704. doi: 10.1016/j.nedt.2010.03.010. Epub 2010 Aug 31.
To explore nursing students' decision-making skills through the use of a 3D virtual environment such as Second Life.
An exploratory qualitative evaluation of the students' experience of learning decision-making skills whilst in a Second Life clinical simulation laboratory. A convenience sample of five third year student nurses entered a simulated world environment where they cared for six patients over 1h. The written communication text from the Second Life scenario was saved into a Microsoft Word document. Additionally a semi-structured tape-recorded one to one interview was conducted immediately after the Second Life simulation in order to explore the students' decision-making skills.
The communication text illustrated that the majority of decisions (n=21) were made in response to a situation or a patient request, therefore 'reactive' rather than proactive (n=9). Only one student carried out a vital signs assessment on a newly admitted patient (Willie). The interviews produced two themes, performing decision-making and improving learning. The absence of 'visual cues' such as pre-operative checklists, vital sign observation charts and 'Nil by Mouth' signs may offer a rationale for why students were more reactive.
Further work is required for students to practice decision-making skills. With further development the innovative 3D virtual worlds such as Second Life could provide this experience.
通过使用 Second Life 等 3D 虚拟环境来探索护理学生的决策技能。
对学生在 Second Life 临床模拟实验室中学习决策技能的体验进行探索性定性评估。方便抽取了五名三年级护理学生进入模拟世界环境,在那里他们在 1 小时内照顾了 6 名患者。Second Life 场景中的书面交流文本被保存到 Microsoft Word 文档中。此外,在 Second Life 模拟之后立即进行了一次半结构化的一对一访谈,以探讨学生的决策技能。
交流文本表明,大多数决策(n=21)是针对情况或患者的请求做出的,因此是“反应性”的,而不是“主动”的(n=9)。只有一名学生对新入院的患者(Willie)进行了生命体征评估。访谈产生了两个主题,即决策和学习改进。缺乏“视觉提示”,如术前检查表、生命体征观察表和“禁食”标志,可能是学生反应性更强的原因。
需要进一步让学生练习决策技能。随着进一步的发展,像 Second Life 这样的创新 3D 虚拟世界可以提供这种体验。