de Bruin E D, Schoene D, Pichierri G, Smith S T
Inst. f. Bewegungswissenschaften u. Sport, Wolfgang-Pauli-Str. 27, 8093 Zürich, Schweiz.
Z Gerontol Geriatr. 2010 Aug;43(4):229-34. doi: 10.1007/s00391-010-0124-7.
Virtual augmented exercise, an emerging technology that can help to promote physical activity and combine the strengths of indoor and outdoor exercise, has recently been proposed as having the potential to increase exercise behavior in older adults. By creating a strong presence in a virtual, interactive environment, distraction can be taken to greater levels while maintaining the benefits of indoor exercises which may result in a shift from negative to positive thoughts about exercise. Recent findings on young participants show that virtual reality training enhances mood, thus, increasing enjoyment and energy. For older adults virtual, interactive environments can influence postural control and fall events by stimulating the sensory cues that are responsible in maintaining balance and orientation. However, the potential of virtual reality training has yet to be explored for older adults. This manuscript describes the potential of dance pad training protocols in the elderly and reports on the theoretical rationale of combining physical game-like exercises with sensory and cognitive challenges in a virtual environment.
虚拟增强运动是一种新兴技术,有助于促进身体活动,并结合室内和室外运动的优势,最近有人提出它有潜力增加老年人的运动行为。通过在虚拟互动环境中营造强烈的身临其境感,可以在保持室内运动益处的同时,将分心程度提升到更高水平,这可能会使人们对运动的看法从消极转变为积极。最近关于年轻参与者的研究结果表明,虚拟现实训练能改善情绪,从而增加愉悦感和活力。对于老年人来说,虚拟互动环境可以通过刺激负责维持平衡和定向的感官线索来影响姿势控制和跌倒事件。然而,虚拟现实训练对老年人的潜力尚未得到探索。本手稿描述了舞蹈垫训练方案在老年人中的潜力,并报告了在虚拟环境中将类似体育游戏的运动与感官和认知挑战相结合的理论依据。