1 Department of Biomedical Engineering, College of Medicine, Keimyung University, Daegu, Korea.
2 Department of Rehabilitation Medicine, KCOMWEL Gyeonggi Hospital, Hwaseong, Korea.
Cyberpsychol Behav Soc Netw. 2019 Feb;22(2):132-141. doi: 10.1089/cyber.2018.0261. Epub 2018 Dec 31.
We attempted to evaluate the clinical efficiency of a novel three-dimensional interactive augmented reality system (3D-ARS) for balance and mobility rehabilitation. This system enables participant training with a realistic 3D interactive balance exercise and assessing movement parameters and joint angles by using a kinetic sensor system. We performed a randomized controlled trial in a general hospital. Thirty-six participants (age, 56-76 years) who could independently walk and stand on one leg were recruited. The participants were randomly assigned to either group. The control group (n = 18) underwent a conventional physical fitness program such as lower-extremity strengthening and balance training thrice per week for 1 month. The experimental group (n = 18) experienced 3D-ARS training thrice per week (1 session = 30 minutes) for 4 weeks. Training comprised a balloon game for hip exercise, cave game for knee exercise, and rhythm game for one-leg balance exercise. Lower-extremity clinical scale scores, fall index, and automatic balance score were measured by using Tetrax posturography before, during, and after training. Significant group (3D-ARS vs. control) × time (before and after exercise) interaction effect was observed for Berg balance scale (BBS) scores (p = 0.04) and timed-up-and-go (TUG; p < 0.001). Overall improvements occurred in stability index, weight distribution index, fall risk index, and Fourier transformations index of posturography for both groups. However, score changes were significantly greater in the 3D-ARS group. Significant group × time interaction effect was observed for the fall risk index. This demonstrates that the 3D-ARS system can improve balance in the elderly more effectively.
我们试图评估一种新型的三维交互式增强现实系统(3D-ARS)在平衡和移动康复方面的临床效果。该系统允许参与者通过现实的 3D 交互式平衡练习进行训练,并通过运动传感器系统评估运动参数和关节角度。我们在一家综合医院进行了一项随机对照试验。招募了 36 名(年龄 56-76 岁)能够独立单腿站立和行走的参与者。参与者被随机分配到两组。对照组(n=18)每周进行三次传统的体能训练,如下肢强化和平衡训练,持续 1 个月。实验组(n=18)每周进行三次 3D-ARS 训练(每次 30 分钟),持续 4 周。训练包括一个用于髋关节运动的气球游戏、一个用于膝关节运动的洞穴游戏和一个用于单腿平衡运动的节奏游戏。在训练前后使用 Tetrax 测功仪测量下肢临床量表评分、跌倒指数和自动平衡评分。Berg 平衡量表(BBS)评分(p=0.04)和计时起立行走测试(TUG;p<0.001)观察到显著的组间(3D-ARS 与对照组)×时间(运动前后)交互作用效应。两组的姿势描记术稳定性指数、体重分布指数、跌倒风险指数和傅立叶变换指数均有整体改善。然而,3D-ARS 组的评分变化明显更大。跌倒风险指数观察到显著的组间×时间交互作用效应。这表明 3D-ARS 系统可以更有效地改善老年人的平衡能力。