Haas School of Business, University of California, Berkeley, CA 94720, USA.
J Exp Psychol Gen. 2010 Nov;139(4):743-55. doi: 10.1037/a0020280.
Social scientists often rely on economic experiments such as ultimatum and dictator games to understand human cooperation. Systematic deviations from economic predictions have inspired broader conceptions of self-interest that incorporate concerns for fairness. Yet no framework can describe all of the major results. We take a different approach by asking players directly about their self-interest--defined as what they want to do (pleasure-maximizing options). We also ask players directly about their sense of fairness--defined as what they think they ought to do (fairness-maximizing options). Player-defined measures of self-interest and fairness predict (a) the majority of ultimatum-game and dictator-game offers, (b) ultimatum-game rejections, (c) exiting behavior (i.e., escaping social expectations to cooperate) in the dictator game, and (d) who cooperates more after a positive mood induction. Adopting the players' perspectives of self-interest and fairness permits better predictions about who cooperates, why they cooperate, and when they punish noncooperators.
社会科学家经常依赖经济实验,如最后通牒和独裁者游戏,来理解人类的合作。系统地偏离经济预测激发了更广泛的自利概念,其中包含对公平的关注。然而,没有一个框架可以描述所有的主要结果。我们采取了不同的方法,直接询问玩家他们的自利——定义为他们想做的事情(快乐最大化的选择)。我们还直接询问玩家他们的公平感——定义为他们认为自己应该做的事情(公平最大化的选择)。玩家定义的自利和公平感的衡量标准可以预测:(a) 大多数最后通牒游戏和独裁者游戏的提议;(b) 最后通牒游戏的拒绝;(c) 独裁者游戏中的退出行为(即逃避合作的社会期望);(d) 在积极情绪诱导后谁会更多地合作。采用玩家对自利和公平的看法,可以更好地预测谁会合作、他们为什么合作以及何时惩罚不合作者。