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在真实世界光照条件下的感知光泽度和亮度。

Perceived glossiness and lightness under real-world illumination.

作者信息

Olkkonen Maria, Brainard David H

机构信息

Department of Psychology, University of Pennsylvania, Philadelphia, PA 19104, USA.

出版信息

J Vis. 2010 Sep 1;10(9):5. doi: 10.1167/10.9.5.

Abstract

Color, lightness, and glossiness are perceptual attributes associated with object reflectance. For these perceptual representations to be useful, they must correlate with physical reflectance properties of objects and not be overly affected by changes in illumination or viewing context. We employed a matching paradigm to investigate the perception of lightness and glossiness under geometric changes in illumination. Stimuli were computer simulations of spheres presented on a high-dynamic-range display. Observers adjusted the diffuse and specular reflectance components of a test sphere so that its appearance matched that of a reference sphere simulated under a different light field. Diffuse component matches were close to veridical across geometric changes in light field. In contrast, specular component matches were affected by geometric changes in light field. We tested several independence principles and found (i) that the effect of changing light field geometry on the diffuse component matches was independent of the reference sphere specular component; (ii) that the effect of changing light field geometry on the specular component matches was independent of the reference sphere diffuse component; and (iii) that diffuse and specular components of the match depended only slightly on the roughness of the specular component. Finally, we found that equating simple statistics (i.e., standard deviation, skewness, and kurtosis) computed from the luminance histograms of the spheres did not predict the matches: these statistics differed substantially between spheres that matched in appearance across geometric changes in the light field.

摘要

颜色、明度和光泽度是与物体反射率相关的感知属性。为了使这些感知表征有用,它们必须与物体的物理反射率属性相关,并且不会受到照明或观察环境变化的过度影响。我们采用匹配范式来研究在几何照明变化下的明度和光泽度感知。刺激物是在高动态范围显示器上呈现的球体的计算机模拟。观察者调整测试球体的漫反射和镜面反射分量,使其外观与在不同光场下模拟的参考球体的外观相匹配。在光场的几何变化中,漫反射分量匹配接近真实值。相比之下,镜面反射分量匹配受光场几何变化的影响。我们测试了几个独立性原则,发现:(i)光场几何形状变化对漫反射分量匹配的影响与参考球体的镜面反射分量无关;(ii)光场几何形状变化对镜面反射分量匹配的影响与参考球体的漫反射分量无关;(iii)匹配的漫反射和镜面反射分量仅略微依赖于镜面反射分量的粗糙度。最后,我们发现,对球体亮度直方图计算的简单统计量(即标准差、偏度和峰度)进行相等化处理并不能预测匹配结果:这些统计量在外观上匹配但光场几何形状不同的球体之间有很大差异。

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