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判断虚拟橄榄球环境中动态缝隙的“可通过性”。

Judging the 'passability' of dynamic gaps in a virtual rugby environment.

机构信息

School of Mechanical and Aeronautical Engineering, School of Psychology (Interdisciplinary Project), David Keir Building, 18-30 Malone Road, UK.

出版信息

Hum Mov Sci. 2011 Oct;30(5):942-56. doi: 10.1016/j.humov.2010.08.004. Epub 2010 Oct 16.

Abstract

Affordances have recently been proposed as a guiding principle in perception-action research in sport (Fajen, Riley, & Turvey, 2009). In the present study, perception of the 'passability' affordance of a gap between two approaching defenders in rugby is explored. A simplified rugby gap closure scenario was created using immersive, interactive virtual reality technology where 14 novice participants (attacker) judged the passability of the gap between two virtual defenders via a perceptual judgment (button press) task. The scenario was modeled according to tau theory (Lee, 1976) and a psychophysical function was fitted to the response data. Results revealed that a tau-based informational quantity could account for 82% of the variance in the data. Findings suggest that the passability affordance in this case, is defined by this variable and participants were able to use it in order to inform prospective judgments as to passability. These findings contribute to our understanding of affordances and how they may be defined in this particular sporting scenario; however, some limitations regarding methodology, such as decoupling perception and action are also acknowledged.

摘要

可供性最近被提议作为运动感知-动作研究中的一个指导原则(Fajen、Riley 和 Turvey,2009)。在本研究中,探讨了橄榄球中两名接近防守者之间的“可通过性”可供性的感知。使用沉浸式、交互式虚拟现实技术创建了一个简化的橄榄球间隙关闭场景,其中 14 名新手参与者(攻击者)通过感知判断(按钮按下)任务判断两个虚拟防守者之间间隙的可通过性。该场景根据 tau 理论(Lee,1976)进行建模,并对响应数据进行了心理物理函数拟合。结果表明,基于 tau 的信息量可以解释数据中 82%的方差。研究结果表明,在这种情况下,可通过性可供性由该变量定义,参与者能够使用它来告知可通过性的预期判断。这些发现有助于我们理解可供性以及它们如何在特定的运动场景中被定义;然而,也承认了一些关于方法的局限性,例如感知和动作的解耦。

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