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增强现实系统治疗蟑螂恐惧症的验证。

An augmented reality system validation for the treatment of cockroach phobia.

机构信息

Universidad Jaume I, Castellon, Spain.

出版信息

Cyberpsychol Behav Soc Netw. 2010 Dec;13(6):705-10. doi: 10.1089/cyber.2009.0170. Epub 2010 May 3.

Abstract

Augmented reality (AR) is a new technology in which various virtual elements are incorporated into the user's perception of the real world. The most significant aspect of AR is that the virtual elements add relevant and helpful information to the real scene. AR shares some important characteristics with virtual reality as applied in clinical psychology. However, AR offers additional features that might be crucial for treating certain problems. An AR system designed to treat insect phobia has been used for treating phobia of small animals, and positive preliminary data about the global efficacy of the system have been obtained. However, it is necessary to determine the capacity of similar AR systems and their elements that are designed to evoke anxiety in participants; this is achieved by testing the correspondence between the inclusion of feared stimuli and the induction of anxiety. The objective of the present work is to validate whether the stimuli included in the AR-Insect Phobia system are capable of inducing anxiety in six participants diagnosed with cockroach phobia. Results support the adequacy of each element of the system in inducing anxiety in all participants.

摘要

增强现实(AR)是一项新技术,其中各种虚拟元素被融入到用户对真实世界的感知中。AR 的最重要的特点是,虚拟元素为真实场景添加了相关且有用的信息。AR 与临床心理学中应用的虚拟现实具有一些重要的共同特征。然而,AR 提供了一些额外的功能,这些功能对于治疗某些问题可能至关重要。已经使用一种设计用于治疗昆虫恐惧症的 AR 系统来治疗小动物恐惧症,并获得了关于该系统整体疗效的积极初步数据。然而,有必要确定旨在引起参与者焦虑的类似 AR 系统及其元素的能力;这是通过测试包含恐惧刺激物与引起焦虑之间的对应关系来实现的。本工作的目的是验证 AR-昆虫恐惧症系统中包含的刺激物是否能够在六名被诊断患有蟑螂恐惧症的参与者中引起焦虑。结果支持了系统的每个元素在引起所有参与者焦虑方面的充分性。

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