The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong.
J Med Syst. 2012 Jun;36(3):1781-93. doi: 10.1007/s10916-010-9638-1. Epub 2010 Dec 17.
Development of virtual-reality medical applications is usually a complicated and labour intensive task. This paper explores the feasibility of using commodity physics engine to develop a suturing simulator prototype for manual skills training in the fields of nursing and medicine, so as to enjoy the benefits of rapid development and hardware-accelerated computation. In the prototype, spring-connected boxes of finite dimension are used to simulate soft tissues, whereas needle and thread are modelled with chained segments. Spherical joints are used to simulate suture's flexibility and to facilitate thread cutting. An algorithm is developed to simulate needle insertion and thread advancement through the tissue. Two-handed manipulations and force feedback are enabled with two haptic devices. Experiments on the closure of a wound show that the prototype is able to simulate suturing procedures at interactive rates. The simulator is also used to study a curvature-adaptive suture modelling technique. Issues and limitations of the proposed approach and future development are discussed.
虚拟现实医学应用的开发通常是一项复杂且耗费大量人力的任务。本文探讨了使用商品物理引擎开发用于护理和医学领域手工技能培训的缝合模拟器原型的可行性,以享受快速发展和硬件加速计算的好处。在原型中,使用有限尺寸的弹簧连接盒来模拟软组织,而针和线则使用链式段建模。球形关节用于模拟缝合线的柔韧性并便于线切割。开发了一种算法来模拟通过组织插入针和推进线。两个触觉设备可实现双手操作和力反馈。对伤口闭合的实验表明,原型能够以交互速率模拟缝合过程。该模拟器还用于研究一种曲率自适应缝合建模技术。讨论了所提出方法的问题和局限性以及未来的发展。