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通过动作游戏训练减少后向掩蔽。

Reducing backward masking through action game training.

作者信息

Li Renjie, Polat Uri, Scalzo Fabien, Bavelier Daphne

机构信息

Brain and Cognitive Sciences Department and Center for Visual Science, University of Rochester, Rochester, NY 14627-0268, USA.

出版信息

J Vis. 2010 Dec 29;10(14):33. doi: 10.1167/10.14.33.


DOI:10.1167/10.14.33
PMID:21191129
Abstract

Action video game play enhances basic visual skills such as crowding acuity and contrast sensitivity (C. S. Green & D. Bavelier, 2007; R. Li, U. Polat, W. Makous, & D. Bavelier, 2009). Here, we ask whether the dynamics of perception may also be altered as a result of playing action games. A backward masking paradigm was used to test the hypothesis that action video game play also alters the temporal dynamics of vision. As predicted, action gamers showed reduced backward masking and an accompanying training study established the causal role of action game play in this enhancement. Implications of this result are discussed in the context of the faster reaction times and enhanced sensitivity also documented after action game play.

摘要

动作电子游戏玩法可提高拥挤视力和对比敏感度等基本视觉技能(C. S. 格林和D. 巴维利尔,2007年;R. 李、U. 波拉特、W. 马库斯和D. 巴维利尔,2009年)。在此,我们探讨玩动作游戏是否也会改变感知的动态过程。采用了一种后向掩蔽范式来检验动作电子游戏玩法也会改变视觉时间动态的假设。正如所预测的那样,动作游戏玩家的后向掩蔽减少,一项伴随的训练研究确定了动作游戏玩法在这种增强中的因果作用。在动作游戏玩法后也记录到的更快反应时间和增强的敏感度的背景下,讨论了这一结果的意义。

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