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4-10岁弱视儿童眼罩遮盖联合动作视频游戏治疗的疗效:一项随机临床试验。

Efficacy of patching combined with action video games in amblyopic children aged 4-10 years: A randomised clinical trial.

作者信息

Asensio-Jurado Laura, Argilés Marc, Vinuela-Navarro Valldeflors, Quevedo-Junyent Lluïsa, Levi Dennis M

机构信息

Centre for Sensors, Instruments and Systems Development (CD6), Terrassa, Spain.

School of Optics and Optometry, Universitat Politècnica de Catalunya, Terrassa, Spain.

出版信息

Ophthalmic Physiol Opt. 2025 Sep;45(6):1389-1398. doi: 10.1111/opo.13534. Epub 2025 Jun 6.

Abstract

PURPOSE

To determine the impact of using child-friendly action video games combined with monocular occlusion for the treatment of children with amblyopia compared with occlusion alone.

METHODS

Twenty-eight children aged 4-10 years (mean age: 5.80 ± 1.54 years) with anisometropic and/or strabismic amblyopia were included. Each participant was previously prescribed an optimal refractive correction, and after 8 weeks was randomly assigned to one of the treatment groups: action video games (AVG) plus occlusion (n = 14) or passive occlusion alone (PO) (n = 14). Visual acuity (VA) and stereoacuity (ST) were measured at baseline and following 14, 28 and 42 h of treatment. Compliance was monitored using parental registry and Google Analytics.

RESULTS

After 42 h, both groups showed significant improvement in the visual acuity of the amblyopic eye, p < 0.001 and p = 0.04 for the AVG and PO groups, respectively. However, VA recovery was significantly greater (p = 0.01) and faster with monocular AVG plus occlusion (0.18 logMAR) compared with occlusion alone (0.06 logMAR) in the amblyopic eye. The small improvement (0.02 logMAR) in the non-amblyopic eye was not significant for either group. No significant differences between groups were observed for ST (p = 0.38).

CONCLUSIONS

These findings suggest that combining occlusion and action video games at home results in greater effectiveness and efficiency in improving VA in children with anisometropic and strabismic amblyopia.

摘要

目的

确定与单纯遮盖相比,使用儿童友好型动作视频游戏联合单眼遮盖治疗弱视儿童的效果。

方法

纳入28名年龄在4至10岁(平均年龄:5.80±1.54岁)的屈光参差性和/或斜视性弱视儿童。每位参与者之前已进行最佳屈光矫正,8周后随机分配至以下治疗组之一:动作视频游戏(AVG)加遮盖(n = 14)或单纯被动遮盖(PO)(n = 14)。在基线以及治疗14、28和42小时后测量视力(VA)和立体视锐度(ST)。使用家长登记和谷歌分析监测依从性。

结果

42小时后,两组弱视眼的视力均有显著改善,AVG组和PO组的p值分别为<0.001和=0.04。然而,与单纯遮盖(0.06 logMAR)相比,单眼AVG加遮盖(0.18 logMAR)在弱视眼的视力恢复显著更大(p = 0.01)且更快。非弱视眼的微小改善(0.02 logMAR)在两组中均无显著意义。两组在ST方面未观察到显著差异(p = 0.38)。

结论

这些发现表明,在家中结合遮盖和动作视频游戏可更有效地提高屈光参差性和斜视性弱视儿童的视力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a88a/12357224/acf0d888d6cc/OPO-45-1389-g002.jpg

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