Rosenthal Rachel, Geuss Steffen, Dell-Kuster Salome, Schäfer Juliane, Hahnloser Dieter, Demartines Nicolas
Department of Visceral Surgery, Basel University Hospital, Basel, Switzerland.
Surg Innov. 2011 Jun;18(2):160-70. doi: 10.1177/1553350610392064. Epub 2011 Jan 18.
In children, video game experience improves spatial performance, a predictor of surgical performance. This study aims at comparing laparoscopic virtual reality (VR) task performance of children with different levels of experience in video games and residents.
A total of 32 children (8.4 to 12.1 years), 20 residents, and 14 board-certified surgeons (total n = 66) performed several VR and 2 conventional tasks (cube/spatial and pegboard/fine motor). Performance between the groups was compared (primary outcome). VR performance was correlated with conventional task performance (secondary outcome).
Lowest VR performance was found in children with low video game experience, followed by those with high video game experience, residents, and board-certified surgeons. VR performance correlated well with the spatial test and moderately with the fine motor test.
The use of computer games can be considered not only as pure entertainment but may also contribute to the development of skills relevant for adequate performance in VR laparoscopic tasks. Spatial skills are relevant for VR laparoscopic task performance.
在儿童中,电子游戏体验可提高空间能力,而空间能力是手术操作能力的一个预测指标。本研究旨在比较不同电子游戏经验水平的儿童与住院医师在腹腔镜虚拟现实(VR)任务中的表现。
共有32名儿童(8.4至12.1岁)、20名住院医师和14名获得委员会认证的外科医生(共66人)进行了多项VR任务和2项传统任务(立方体/空间任务和钉板/精细运动任务)。比较了各组之间的表现(主要结果)。VR表现与传统任务表现相关(次要结果)。
电子游戏经验少的儿童VR表现最差,其次是电子游戏经验丰富的儿童、住院医师和获得委员会认证的外科医生。VR表现与空间测试相关性良好,与精细运动测试中度相关。
电脑游戏的使用不仅可被视为纯粹的娱乐,还可能有助于培养与在VR腹腔镜任务中充分表现相关的技能。空间技能与VR腹腔镜任务表现相关。