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一款用于训练基本腹腔镜技能的任天堂Wii视频游戏的结构效度和同时效度。

Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

作者信息

Jalink M B, Goris J, Heineman E, Pierie J P E N, ten Cate Hoedemaker H O

机构信息

Department of Surgery, University Medical Center Groningen, University of Groningen, De Brug, room 5.062, P.O. Box 30 001, 9700 RB, Groningen, The Netherlands,

出版信息

Surg Endosc. 2014 Feb;28(2):537-42. doi: 10.1007/s00464-013-3199-6. Epub 2013 Sep 6.

Abstract

BACKGROUND

Virtual reality (VR) laparoscopic simulators have been around for more than 10 years and have proven to be cost- and time-effective in laparoscopic skills training. However, most simulators are, in our experience, considered less interesting by residents and are often poorly accessible. Consequently, these devices are rarely used in actual training. In an effort to make a low-cost and more attractive simulator, a custom-made Nintendo Wii game was developed. This game could ultimately be used to train the same basic skills as VR laparoscopic simulators ought to. Before such a video game can be implemented into a surgical training program, it has to be validated according to international standards.

METHODS

The main goal of this study was to test construct and concurrent validity of the controls of a prototype of the game. In this study, the basic laparoscopic skills of experts (surgeons, urologists, and gynecologists, n = 15) were compared to those of complete novices (internists, n = 15) using the Wii Laparoscopy (construct validity). Scores were also compared to the Fundamentals of Laparoscopy (FLS) Peg Transfer test, an already established assessment method for measuring basic laparoscopic skills (concurrent validity).

RESULTS

Results showed that experts were 111 % faster (P = 0.001) on the Wii Laparoscopy task than novices. Also, scores of the FLS Peg Transfer test and the Wii Laparoscopy showed a significant, high correlation (r = 0.812, P < 0.001).

CONCLUSIONS

The prototype setup of the Wii Laparoscopy possesses solid construct and concurrent validity.

摘要

背景

虚拟现实(VR)腹腔镜模拟器已问世10多年,在腹腔镜技能培训中已证明具有成本效益且节省时间。然而,根据我们的经验,大多数模拟器被住院医师认为趣味性较低,且通常难以获取。因此,这些设备在实际培训中很少使用。为了制作一种低成本且更具吸引力的模拟器,开发了一款定制的任天堂Wii游戏。这款游戏最终可用于训练与VR腹腔镜模拟器应训练的相同基本技能。在将此类视频游戏应用于外科培训项目之前,必须根据国际标准进行验证。

方法

本研究的主要目标是测试该游戏原型控制的结构效度和同时效度。在本研究中,使用Wii腹腔镜(结构效度)将专家(外科医生、泌尿科医生和妇科医生,n = 15)的基本腹腔镜技能与完全新手(内科医生,n = 15)的技能进行比较。分数还与腹腔镜基础(FLS)钉转移测试进行比较,这是一种已确立的用于测量基本腹腔镜技能的评估方法(同时效度)。

结果

结果显示,在Wii腹腔镜任务中,专家的速度比新手快111%(P = 0.001)。此外,FLS钉转移测试和Wii腹腔镜的分数显示出显著的高度相关性(r = 0.812,P < 0.001)。

结论

Wii腹腔镜的原型设置具有可靠的结构效度和同时效度。

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