Department of Biomedical Engineering, Oregon Health and Science University, Portland, Oregon 97006, USA.
J Neurophysiol. 2011 Apr;105(4):1879-88. doi: 10.1152/jn.00201.2010. Epub 2011 Feb 9.
In the stationary hand, static joint-position sense originates from multimodal somatosensory input (e.g., joint, skin, and muscle). In the moving hand, however, it is uncertain how movement sense arises from these different submodalities of proprioceptors. In contrast to static-position sense, movement sense includes multiple parameters such as motion detection, direction, joint angle, and velocity. Because movement sense is both multimodal and multiparametric, it is not known how different movement parameters are represented by different afferent submodalities. In theory, each submodality could redundantly represent all movement parameters, or, alternatively, different afferent submodalities could be tuned to distinctly different movement parameters. The study described in this paper investigated how skin input and muscle input each contributes to movement sense of the hand, in particular, to the movement parameters dynamic position and velocity. Healthy adult subjects were instructed to indicate with the left hand when they sensed the unseen fingers of the right hand being passively flexed at the metacarpophalangeal (MCP) joint through a previously learned target angle. The experimental approach was to suppress input from skin and/or muscle: skin input by anesthetizing the hand, and muscle input by unexpectedly extending the wrist to prevent MCP flexion from stretching the finger extensor muscle. Input from joint afferents was assumed not to play a significant role because the task was carried out with the MCP joints near their neutral positions. We found that, during passive finger movement near the neutral position in healthy adult humans, both skin and muscle receptors contribute to movement sense but qualitatively differently. Whereas skin input contributes to both dynamic position and velocity sense, muscle input may contribute only to velocity sense.
在静止的手中,静态关节位置感源于多模态体感输入(例如关节、皮肤和肌肉)。然而,在移动的手中,运动感觉如何从这些不同的本体感受器亚模式中产生尚不确定。与静态位置感不同,运动感觉包括运动检测、方向、关节角度和速度等多个参数。由于运动感觉是多模态和多参数的,因此尚不清楚不同的运动参数是由不同的传入亚模式如何表示的。从理论上讲,每个亚模式都可以冗余地表示所有运动参数,或者,不同的传入亚模式可以针对明显不同的运动参数进行调整。本文描述的研究调查了皮肤输入和肌肉输入如何各自有助于手部的运动感觉,特别是运动参数动态位置和速度。健康成年受试者被指示用左手指示,当他们感觉到看不见的右手手指在先前学习的目标角度下被动弯曲时,右手手指在掌指(MCP)关节处被被动弯曲。实验方法是抑制皮肤和/或肌肉的输入:通过麻醉手来抑制皮肤输入,通过意外伸展手腕来防止 MCP 弯曲,从而防止手指伸肌伸展来抑制肌肉输入。假设关节传入信息不会发挥重要作用,因为任务是在 MCP 关节接近中立位置的情况下进行的。我们发现,在健康成年人类手指在中立位置附近的被动运动中,皮肤和肌肉感受器都有助于运动感觉,但性质不同。皮肤输入有助于动态位置和速度感觉,而肌肉输入可能仅有助于速度感觉。