Department of Psychology, University of Hamburg, Hamburg, Germany.
Cyberpsychol Behav Soc Netw. 2011 Sep;14(9):555-7. doi: 10.1089/cyber.2010.0358. Epub 2011 Feb 22.
In the present study, the interplay of player performance, game-related self-efficacy experiences, and the resulting effects on game enjoyment are investigated. We hypothesized that a player's performance stimulates enjoyment via its potential to stimulate game-related self-efficacy experiences. In a laboratory setting, participants (N = 213) played a jump 'n' run game. Their performance during game play was recorded by log-file software, and efficacy and enjoyment were assessed with questionnaires. As predicted, both player performance and game-related self-efficacy experience were significant predictors of enjoyment. Furthermore, the results demonstrate that game-related self-efficacy experience significantly mediates the relationship between player performance and game enjoyment.
在本研究中,我们调查了玩家表现、与游戏相关的自我效能体验以及它们对游戏享受的影响之间的相互作用。我们假设玩家的表现通过激发与游戏相关的自我效能体验来刺激享受。在实验室环境中,参与者(N=213)玩了一个跳跃游戏。他们在游戏过程中的表现由日志文件软件记录,而效能和享受则通过问卷进行评估。正如预测的那样,玩家表现和与游戏相关的自我效能体验都是享受的显著预测因素。此外,结果表明,与游戏相关的自我效能体验显著中介了玩家表现和游戏享受之间的关系。
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