Department of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, MI 48824, USA.
Cyberpsychol Behav Soc Netw. 2013 Jun;16(6):423-7. doi: 10.1089/cyber.2012.0384. Epub 2013 Mar 19.
Although multiplayer modes are common among contemporary video games, the bulk of game research focuses on the single-player mode. To fill the gap in the literature, the current study investigated the effects of different multiplayer modes on enjoyment, future play motivation, and the actual physical activity intensity in an active video game. One hundred sixty-two participants participated in a one-factor between-subject laboratory experiment with three conditions: (a) single player: play against self pretest score; (b) cooperation with another player in the same physical space; (c) parallel competition with another player in separated physical spaces. We found that parallel competition in separate physical spaces was the optimal mode, since it resulted in both high enjoyment and future play motivation and high physical intensity. Implications for future research on multiplayer mode and play space as well as active video game-based physical activity interventions are discussed.
虽然多人游戏模式在当代视频游戏中很常见,但大部分游戏研究都集中在单人游戏模式上。为了填补文献中的空白,本研究调查了不同多人游戏模式对享受度、未来游戏动机以及积极视频游戏中实际身体活动强度的影响。162 名参与者参加了一项单因素被试间实验室实验,有三种条件:(a)单人:与自己的预测试分数比赛;(b)与另一名玩家在同一物理空间合作;(c)与另一名玩家在分开的物理空间进行平行竞争。我们发现,在分开的物理空间中进行平行竞争是最佳模式,因为它既带来了高度的享受和未来的游戏动机,又带来了高强度的身体活动。讨论了关于多人游戏模式和游戏空间以及基于积极视频游戏的身体活动干预的未来研究的意义。