• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

效能感与掌控感作为电子游戏乐趣的决定因素。

Effectance and control as determinants of video game enjoyment.

作者信息

Klimmt Christoph, Hartmann Tilo, Frey Andreas

机构信息

Department of Journalism and Mass Communication, University of Mainz, Germany.

出版信息

Cyberpsychol Behav. 2007 Dec;10(6):845-7. doi: 10.1089/cpb.2007.9942.

DOI:10.1089/cpb.2007.9942
PMID:18085976
Abstract

This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N=500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex.

摘要

本文探讨了由游戏的关键特性——交互性所引发的电子游戏乐趣。一项在线实验(N = 500)测试了效能感(对游戏世界的感知影响)和掌控感作为将交互性与乐趣联系起来的机制的体验。对一款电子游戏进行操控,使其要么允许正常游玩,要么降低感知效能感,要么降低感知掌控感。乐趣评分表明,效能感是电子游戏乐趣的一个重要因素,但游戏情境的掌控与乐趣之间的关系更为复杂。

相似文献

1
Effectance and control as determinants of video game enjoyment.效能感与掌控感作为电子游戏乐趣的决定因素。
Cyberpsychol Behav. 2007 Dec;10(6):845-7. doi: 10.1089/cpb.2007.9942.
2
The development of video game enjoyment in a role playing game.角色扮演游戏中视频游戏享受的发展。
Cyberpsychol Behav Soc Netw. 2013 Apr;16(4):260-4. doi: 10.1089/cyber.2012.0159. Epub 2013 Jan 30.
3
The pleasures of success: game-related efficacy experiences as a mediator between player performance and game enjoyment.成功的乐趣:作为玩家表现和游戏享受之间中介的与游戏相关的功效体验。
Cyberpsychol Behav Soc Netw. 2011 Sep;14(9):555-7. doi: 10.1089/cyber.2010.0358. Epub 2011 Feb 22.
4
Experimental evidence for suspense as determinant of video game enjoyment.将悬念作为电子游戏乐趣决定因素的实验证据。
Cyberpsychol Behav. 2009 Feb;12(1):29-31. doi: 10.1089/cpb.2008.0060.
5
Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.肥胖预防的新方法:游戏乐趣和游戏类型对主动式电子游戏中能量消耗的影响。
J Diabetes Sci Technol. 2012 Jul 1;6(4):839-48. doi: 10.1177/193229681200600415.
6
Feeling the need for (personalized) speed: how natural controls and customization contribute to enjoyment of a racing game through enhanced immersion.感受到(个性化)速度的需求:自然控制和定制如何通过增强沉浸感促进赛车游戏的乐趣。
Cyberpsychol Behav Soc Netw. 2012 Jul;15(7):364-9. doi: 10.1089/cyber.2012.0025. Epub 2012 Jun 11.
7
Gaming across different consoles: exploring the influence of control scheme on game-player enjoyment.跨不同控制台游戏:探索控制方案对游戏玩家享受的影响。
Cyberpsychol Behav Soc Netw. 2011 Jun;14(6):345-50. doi: 10.1089/cyber.2010.0146. Epub 2011 Jan 3.
8
Examining Enjoyment of Casual Videogames.审视休闲电子游戏的趣味性。
Games Health J. 2015 Dec;4(6):452-9. doi: 10.1089/g4h.2015.0012. Epub 2015 Jul 8.
9
Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study.一款用于营养教育的严肃视频游戏中儿童的愉悦感、用户体验满意度与学习之间的关系:实证性初步研究
JMIR Serious Games. 2020 Sep 17;8(3):e21813. doi: 10.2196/21813.
10
Playing in parallel: the effects of multiplayer modes in active video game on motivation and physical exertion.同时进行:多人游戏模式对主动式电子游戏中动机和体力活动的影响。
Cyberpsychol Behav Soc Netw. 2013 Jun;16(6):423-7. doi: 10.1089/cyber.2012.0384. Epub 2013 Mar 19.

引用本文的文献

1
Influence of Avatar Identification on the Attraction of Virtual Reality Games: Survey Study.Avatar 识别对虚拟现实游戏吸引力的影响:调查研究。
JMIR Form Res. 2024 Oct 22;8:e56704. doi: 10.2196/56704.
2
Driving With Agents: Investigating the Influences of Anthropomorphism Level and Physicality of Agents on Drivers' Perceived Control, Trust, and Driving Performance.与智能体一起驾驶:探究智能体的拟人化程度和实体性对驾驶员感知控制、信任及驾驶性能的影响
Front Psychol. 2022 Jun 15;13:883417. doi: 10.3389/fpsyg.2022.883417. eCollection 2022.
3
The effects of video racing games on risk-taking in consideration of the game experience.
考虑游戏体验的情况下,视频赛车游戏对冒险行为的影响。
PLoS One. 2020 Oct 12;15(10):e0240367. doi: 10.1371/journal.pone.0240367. eCollection 2020.
4
Personal distress as a mediator between self-esteem, self-efficacy, loneliness and problematic video gaming in female and male emerging adult gamers.自尊、自我效能感、孤独感与女性和男性成年初显期游戏玩家问题性电子游戏使用的关系:个人困扰的中介作用
PLoS One. 2019 Dec 10;14(12):e0226213. doi: 10.1371/journal.pone.0226213. eCollection 2019.
5
Being enjoyably challenged is the key to an enjoyable gaming experience: an experimental approach in a first-person shooter game.享受挑战性是获得愉快游戏体验的关键:第一人称射击游戏中的一种实验方法。
Socioaffect Neurosci Psychol. 2018 May 15;8(1):1474668. doi: 10.1080/20009011.2018.1474668. eCollection 2018.
6
Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.使用扩展的设计、游戏与体验框架剖析健身游戏中的乐趣与享受:一项叙述性综述
Games Health J. 2013 Jun;2(3):142-149. doi: 10.1089/g4h.2013.0022.
7
Engagement, enjoyment, and energy expenditure during active video game play.积极玩视频游戏时的参与度、乐趣和能量消耗。
Health Psychol. 2014 Feb;33(2):174-81. doi: 10.1037/a0031947. Epub 2013 Mar 25.
8
Defending the doomed: implicit strategies concerning protection of first-person shooter games.为注定失败的游戏辩护:关于保护第一人称射击游戏的内隐策略。
Cyberpsychol Behav Soc Netw. 2012 May;15(5):251-6. doi: 10.1089/cyber.2011.0583. Epub 2012 Apr 19.