Klimmt Christoph, Hartmann Tilo, Frey Andreas
Department of Journalism and Mass Communication, University of Mainz, Germany.
Cyberpsychol Behav. 2007 Dec;10(6):845-7. doi: 10.1089/cpb.2007.9942.
This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N=500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex.
本文探讨了由游戏的关键特性——交互性所引发的电子游戏乐趣。一项在线实验(N = 500)测试了效能感(对游戏世界的感知影响)和掌控感作为将交互性与乐趣联系起来的机制的体验。对一款电子游戏进行操控,使其要么允许正常游玩,要么降低感知效能感,要么降低感知掌控感。乐趣评分表明,效能感是电子游戏乐趣的一个重要因素,但游戏情境的掌控与乐趣之间的关系更为复杂。