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虚拟现实暴露对尼古丁渴望的影响。

Virtual reality exposure on nicotine craving.

作者信息

Gamito Pedro, Oliveira Jorge, Baptista André, Pereira Edgar, Morais Diogo, Saraiva Tomaz, Santos Nuno, Soares Fábio

机构信息

University Lusófona of Humanities and Technologies, Lisbon, Portugal.

出版信息

Stud Health Technol Inform. 2011;167:63-8.

PMID:21685643
Abstract

Several forms of treatment for nicotine dependence that combine the classical smoking cessation strategies with new Virtual Reality (VR) exposure techniques to smoking-related cues are in development. In this line, the main goal of our study was to develop a virtual platform in order to induce cravings in smokers. Sixty undergraduate students were randomly assigned to two different virtual environments (high-arousal cues and low-arousal cues). Both environments were based on a three-room apartment with commercial music playing and virtual characters interacting in a social event. The assessment was carried out before and after exposure through psychophysiological activation and self-report data for craving and nicotine dependence levels. No statistical differences were observed between smokers and non-smokers in psychophysiological activation. As far as self-report data is concerned, smokers revealed a significant increase in craving after the VR exposure to high arousal environments. Overall results were in line with previous studies suggesting the use of virtual environments as a tool for the existing smoking cessation programs.

摘要

几种将传统戒烟策略与针对吸烟相关线索的新型虚拟现实(VR)暴露技术相结合的尼古丁依赖治疗方法正在研发中。在此背景下,我们研究的主要目标是开发一个虚拟平台,以诱发吸烟者的烟瘾。60名本科生被随机分配到两种不同的虚拟环境(高唤醒线索和低唤醒线索)中。两种环境均基于一套三居室公寓,里面播放着商业音乐,虚拟角色在社交活动中互动。通过心理生理激活以及关于烟瘾和尼古丁依赖水平的自我报告数据,在暴露前后进行了评估。在心理生理激活方面,吸烟者和非吸烟者之间未观察到统计学差异。就自我报告数据而言,吸烟者在VR暴露于高唤醒环境后,烟瘾显著增加。总体结果与之前的研究一致,表明使用虚拟环境作为现有戒烟项目的一种工具。

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