Hijmans Juha M, Hale Leigh A, Satherley Jessica A, McMillan Nicole J, King Marcus J
Industrial Research Ltd, Christchurch, New Zealand.
J Rehabil Res Dev. 2011;48(8):1005-13. doi: 10.1682/jrrd.2010.06.0109.
This study aimed to determine the effectiveness of a bilateral, self-supported, upper-limb rehabilitation intervention using a movement-based game controller for people with chronic stroke. Fourteen participants received a control treatment, followed by a washout period, and then the intervention. The intervention comprised playing computer games with the CyWee Z (CyWee Group Ltd; Taipei, Taiwan), a movement-based game controller similar to the Nintendo Wii remote. The CyWee Z was incorporated into a handlebar, making bilateral exercises possible by allowing the unaffected side to support and assist the affected side. The intervention lasted for 8 to 10 sessions of 45 to 60 minutes over a period of 2.5 weeks. The Fugl-Meyer Assessment upper-limb section (FMA-UL) was used as the primary outcome. The Wolf Motor Function Test and the Disabilities of Arm, Shoulder, and Hand outcome measure were used as secondary outcomes. Postintervention, motor performance as measured by the FMA-UL was significantly improved compared with all preintervention assessments (p < 0.001), whereas no changes were found on both secondary outcomes. It can be concluded from this pilot study that upper-limb motor performance of adults with chronic stroke improves with repetitive, game-assisted, self-supported bilateral exercises.
本研究旨在确定使用基于动作的游戏控制器对慢性中风患者进行双侧、自主支撑的上肢康复干预的有效性。14名参与者先接受对照治疗,之后是洗脱期,然后接受干预。干预内容包括使用CyWee Z(台湾台北CyWee集团有限公司)玩电脑游戏,CyWee Z是一种类似于任天堂Wii遥控器的基于动作的游戏控制器。CyWee Z被安装在车把上,通过让未受影响的一侧支撑和协助受影响的一侧,使双侧练习成为可能。干预持续2.5周,共进行8至10次,每次45至60分钟。Fugl-Meyer上肢评估量表(FMA-UL)作为主要结局指标。Wolf运动功能测试以及上肢、肩部和手部功能障碍结局指标作为次要结局指标。干预后,与所有干预前评估相比,FMA-UL测量的运动表现有显著改善(p < 0.001),而两个次要结局指标均未发现变化。从这项初步研究可以得出结论,慢性中风成人患者的上肢运动表现通过重复性、游戏辅助、自主支撑的双侧练习得到改善。