• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

重力支撑运动结合电脑游戏可改善慢性中风患者的手臂功能。

Gravity-supported exercise with computer gaming improves arm function in chronic stroke.

机构信息

Medical Device Technology, Callaghan Innovation, Christchurch, New Zealand.

Burwood Academy of Independent Living, Christchurch, New Zealand.

出版信息

Arch Phys Med Rehabil. 2014 Aug;95(8):1484-9. doi: 10.1016/j.apmr.2014.02.028. Epub 2014 Mar 21.

DOI:10.1016/j.apmr.2014.02.028
PMID:24662811
Abstract

OBJECTIVE

To investigate the effect of 4 to 6 weeks of exergaming with a computer mouse embedded within an arm skate on upper limb function in survivors of chronic stroke.

DESIGN

Intervention study with a 4-week postintervention follow-up.

SETTING

In home.

PARTICIPANTS

Survivors (N=13) of chronic (≥6 mo) stroke with hemiparesis of the upper limb with stable baseline Fugl-Meyer assessment scores received the intervention. One participant withdrew, and 2 participants were not reassessed at the 4-week follow-up. No participants withdrew as a result of adverse effects.

INTERVENTION

Four to 6 weeks of exergaming using the arm skate where participants received either 9 (n=5) or 16 (n=7) hours of game play.

MAIN OUTCOME MEASURE

Upper limb component of the Fugl-Meyer assessment.

RESULTS

There was an average increase in the Fugl-Meyer upper limb assessment score from the beginning to end of the intervention of 4.9 points. At the end of the 4-week period after the intervention, the increase was 4.4 points.

CONCLUSIONS

A 4- to 6-week intervention using the arm skate significantly improved arm function in survivors of chronic stroke by an average of 4.9 Fugl-Meyer upper limb assessment points. This research shows that a larger-scale randomized trial of this device is warranted and highlights the potential value of using virtual reality technology (eg, computer games) in a rehabilitation setting.

摘要

目的

研究在慢性中风幸存者中使用嵌入式手臂滑板的 4 至 6 周的上肢外骨骼游戏对上肢功能的影响。

设计

干预研究,有 4 周的干预后随访。

地点

家庭。

参与者

上肢偏瘫的慢性(≥6 个月)中风幸存者(N=13),具有稳定的基线 Fugl-Meyer 评估分数,接受了干预。1 名参与者退出,2 名参与者在 4 周随访时未重新评估。没有参与者因不良反应而退出。

干预

使用手臂滑板进行 4 至 6 周的外骨骼游戏,参与者接受 9(n=5)或 16(n=7)小时的游戏时间。

主要观察指标

Fugl-Meyer 评估的上肢部分。

结果

从干预开始到结束,上肢 Fugl-Meyer 评估分数平均增加了 4.9 分。干预结束后 4 周,增加了 4.4 分。

结论

使用手臂滑板进行 4 至 6 周的干预可使慢性中风幸存者的手臂功能平均提高 4.9 分。这项研究表明,该设备的更大规模随机试验是合理的,并强调了在康复环境中使用虚拟现实技术(例如计算机游戏)的潜在价值。

相似文献

1
Gravity-supported exercise with computer gaming improves arm function in chronic stroke.重力支撑运动结合电脑游戏可改善慢性中风患者的手臂功能。
Arch Phys Med Rehabil. 2014 Aug;95(8):1484-9. doi: 10.1016/j.apmr.2014.02.028. Epub 2014 Mar 21.
2
A randomized controlled trial of gravity-supported, computer-enhanced arm exercise for individuals with severe hemiparesis.一项针对严重偏瘫患者的重力支持、计算机辅助手臂运动的随机对照试验。
Neurorehabil Neural Repair. 2009 Jun;23(5):505-14. doi: 10.1177/1545968308331148. Epub 2009 Feb 23.
3
Robotic-assisted rehabilitation of the upper limb after acute stroke.急性卒中后上肢的机器人辅助康复
Arch Phys Med Rehabil. 2007 Feb;88(2):142-9. doi: 10.1016/j.apmr.2006.10.032.
4
Effects of trunk restraint combined with intensive task practice on poststroke upper extremity reach and function: a pilot study.躯干约束联合强化任务练习对脑卒中后上肢伸展及功能的影响:一项初步研究。
Neurorehabil Neural Repair. 2009 Jan;23(1):78-91. doi: 10.1177/1545968308318836. Epub 2008 Sep 23.
5
Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system.基于虚拟现实的康复可加速脑卒中后上肢功能恢复:使用康复游戏系统在脑卒中急性期进行的随机对照初步研究。
Restor Neurol Neurosci. 2011;29(5):287-98. doi: 10.3233/RNN-2011-0599.
6
Immediate effects of unaffected arm exercise in poststroke patients with spastic upper limb hemiparesis.未受影响手臂运动对中风后上肢痉挛性偏瘫患者的即时影响。
Cerebrovasc Dis. 2014;37(2):123-7. doi: 10.1159/000357421. Epub 2014 Jan 16.
7
Effects of training with a passive hand orthosis and games at home in chronic stroke: a pilot randomised controlled trial.使用被动手部矫形器训练及家庭游戏对慢性卒中患者的影响:一项随机对照试验的初步研究
Clin Rehabil. 2017 Feb;31(2):207-216. doi: 10.1177/0269215516629722. Epub 2016 Jul 10.
8
A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke.一项针对两款商业视频游戏用于中风后手臂功能康复的对照性初步试验。
Clin Rehabil. 2015 Jul;29(7):674-82. doi: 10.1177/0269215514554115. Epub 2014 Oct 16.
9
Training of reaching in stroke survivors with severe and chronic upper limb paresis using a novel nonrobotic device: a randomized clinical trial.使用新型非机器人设备对患有严重慢性上肢麻痹的中风幸存者进行伸手训练:一项随机临床试验。
Stroke. 2008 Jun;39(6):1800-7. doi: 10.1161/STROKEAHA.107.498485. Epub 2008 Apr 10.
10
A strategy for computer-assisted mental practice in stroke rehabilitation.一种用于中风康复的计算机辅助心理练习策略。
Neurorehabil Neural Repair. 2006 Dec;20(4):503-7. doi: 10.1177/1545968306290224.

引用本文的文献

1
Synchronous Home-Based Telerehabilitation of the Upper Extremity Following Stroke-A Pyramid Review.中风后上肢同步居家远程康复——一项系统评价
Healthcare (Basel). 2025 Jan 6;13(1):90. doi: 10.3390/healthcare13010090.
2
Optimizing shoulder elevation assist rate in exoskeletal rehabilitation based on muscular activity indices: a clinical feasibility study.基于肌肉活动指数优化外骨骼康复中的肩部提升辅助率:一项临床可行性研究。
BMC Neurol. 2024 May 9;24(1):144. doi: 10.1186/s12883-024-03651-x.
3
Effects of Augmented Reality Interventions on the Function of Upper Extremity and Balance in Children With Spastic Hemiplegic Cerebral Palsy: A Randomized Clinical Trial.
增强现实干预对痉挛型偏瘫脑瘫患儿上肢功能和平衡的影响:一项随机临床试验。
Front Neurol. 2022 Jun 21;13:895055. doi: 10.3389/fneur.2022.895055. eCollection 2022.
4
Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.应用基于游戏的方法进行脑卒中后患者的物理康复:系统评价。
J Healthc Eng. 2021 Sep 14;2021:9928509. doi: 10.1155/2021/9928509. eCollection 2021.
5
Perseverance with technology-facilitated home-based upper limb practice after stroke: a systematic mixed studies review.坚持使用技术辅助的脑卒中后家庭上肢练习:系统混合研究综述。
J Neuroeng Rehabil. 2021 Feb 24;18(1):43. doi: 10.1186/s12984-021-00819-1.
6
Reaching exercise for chronic paretic upper extremity after stroke using a novel rehabilitation robot with arm-weight support and concomitant electrical stimulation and vibration: before-and-after feasibility trial.一种新型带手臂重量支撑的康复机器人,结合电刺激和振动,对脑卒中后慢性瘫痪上肢进行的运动训练:前后可行性试验。
Biomed Eng Online. 2020 May 6;19(1):28. doi: 10.1186/s12938-020-00774-3.
7
Virtual reality applications for chronic conditions management: A review.用于慢性病管理的虚拟现实应用:综述
Med J Islam Repub Iran. 2019 Jul 10;33:67. doi: 10.34171/mjiri.33.67. eCollection 2019.
8
What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review.脑卒中后虚拟环境中用户情感对运动学习的影响是什么? 范围综述。
J Neuroeng Rehabil. 2019 Jun 27;16(1):79. doi: 10.1186/s12984-019-0546-4.
9
Home-based technologies for stroke rehabilitation: A systematic review.基于家庭的脑卒中康复技术:系统评价。
Int J Med Inform. 2019 Mar;123:11-22. doi: 10.1016/j.ijmedinf.2018.12.001. Epub 2018 Dec 11.
10
A study of the effect of visual depth information on upper limb movement by use of measurement of smoothness.一项通过测量平滑度来研究视觉深度信息对上肢运动影响的研究。
J Phys Ther Sci. 2016 Apr;28(4):1134-41. doi: 10.1589/jpts.28.1134. Epub 2016 Apr 28.