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重力支撑运动结合电脑游戏可改善慢性中风患者的手臂功能。

Gravity-supported exercise with computer gaming improves arm function in chronic stroke.

机构信息

Medical Device Technology, Callaghan Innovation, Christchurch, New Zealand.

Burwood Academy of Independent Living, Christchurch, New Zealand.

出版信息

Arch Phys Med Rehabil. 2014 Aug;95(8):1484-9. doi: 10.1016/j.apmr.2014.02.028. Epub 2014 Mar 21.

Abstract

OBJECTIVE

To investigate the effect of 4 to 6 weeks of exergaming with a computer mouse embedded within an arm skate on upper limb function in survivors of chronic stroke.

DESIGN

Intervention study with a 4-week postintervention follow-up.

SETTING

In home.

PARTICIPANTS

Survivors (N=13) of chronic (≥6 mo) stroke with hemiparesis of the upper limb with stable baseline Fugl-Meyer assessment scores received the intervention. One participant withdrew, and 2 participants were not reassessed at the 4-week follow-up. No participants withdrew as a result of adverse effects.

INTERVENTION

Four to 6 weeks of exergaming using the arm skate where participants received either 9 (n=5) or 16 (n=7) hours of game play.

MAIN OUTCOME MEASURE

Upper limb component of the Fugl-Meyer assessment.

RESULTS

There was an average increase in the Fugl-Meyer upper limb assessment score from the beginning to end of the intervention of 4.9 points. At the end of the 4-week period after the intervention, the increase was 4.4 points.

CONCLUSIONS

A 4- to 6-week intervention using the arm skate significantly improved arm function in survivors of chronic stroke by an average of 4.9 Fugl-Meyer upper limb assessment points. This research shows that a larger-scale randomized trial of this device is warranted and highlights the potential value of using virtual reality technology (eg, computer games) in a rehabilitation setting.

摘要

目的

研究在慢性中风幸存者中使用嵌入式手臂滑板的 4 至 6 周的上肢外骨骼游戏对上肢功能的影响。

设计

干预研究,有 4 周的干预后随访。

地点

家庭。

参与者

上肢偏瘫的慢性(≥6 个月)中风幸存者(N=13),具有稳定的基线 Fugl-Meyer 评估分数,接受了干预。1 名参与者退出,2 名参与者在 4 周随访时未重新评估。没有参与者因不良反应而退出。

干预

使用手臂滑板进行 4 至 6 周的外骨骼游戏,参与者接受 9(n=5)或 16(n=7)小时的游戏时间。

主要观察指标

Fugl-Meyer 评估的上肢部分。

结果

从干预开始到结束,上肢 Fugl-Meyer 评估分数平均增加了 4.9 分。干预结束后 4 周,增加了 4.4 分。

结论

使用手臂滑板进行 4 至 6 周的干预可使慢性中风幸存者的手臂功能平均提高 4.9 分。这项研究表明,该设备的更大规模随机试验是合理的,并强调了在康复环境中使用虚拟现实技术(例如计算机游戏)的潜在价值。

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