Department of Mechanical and Aerospace Engineering, University of California San Diego, CA, USA.
Simul Healthc. 2012 Jun;7(3):183-91. doi: 10.1097/SIH.0b013e3182415b4d.
Training for direct laryngoscopy relies heavily on practice with patients. The necessity for human practice might be supplanted to some extent by an intubation mannequin with accurate airway anatomy, a realistic "feel" during laryngoscopy, the capacity to model many patient configurations, and a means to provide feedback to trainees and instructors. The goals of this project were (1) to build and evaluate an airway simulator with realistic dimensions and haptic sensation that could undergo a range of adjustments in several features that affect laryngoscopy difficulty and (2) to develop a system for displaying information on laryngoscopy force and motion in real time.
The prototype was an existing 2-dimensional (2D) airway model that closely approximated cephalometric measurements of head, neck, and airway anatomy from the dental and surgical literature. The 2D model was extended in a third dimension by adding layers along the coronal axis. An off-the-shelf airway model provided the tongue, pharynx, larynx, and trachea. Adjustability was built into the face, jaw, mouth, teeth, and spine components. A feedback system was constructed with a force- and motion-sensing laryngoscope and motion sensors incorporated in the mannequin head, jaw, and larynx. Anatomic accuracy was assessed by measuring model dimensions. Realism was evaluated by measuring laryngoscopy force and motion compared with laryngoscopy in patients.
The extruded 2.5-dimensional model maintained a close conformity to the anatomic measurements present in the original 2D model. The model could be adjusted through multiple settings for face length, jaw length and tension, mouth opening, and dental condition. The laryngoscopy trajectory had a similar shape to laryngoscopy trajectories in patients, but force was greater, on the order of 50 N, compared with roughly 30 N in patients. The movement of the laryngoscope through the mannequin airway could be displayed in real time during the procedure, establishing a means for feedback.
The model incorporates novel features that could aid in developing mastery of the laryngoscopy procedure. Further work is needed to investigate how adjustability and feedback impact the value of laryngoscopy practice on mannequins.
直接喉镜检查的培训很大程度上依赖于对患者的实践。在一定程度上,这种培训可能会被一种具有准确气道解剖结构、在喉镜检查过程中具有逼真“感觉”、能够模拟多种患者配置、并为学员和指导教师提供反馈的插管模型所取代。本项目的目标是(1)构建和评估一种具有逼真尺寸和触觉感觉的气道模拟器,该模拟器可以在影响喉镜检查难度的几个特征上进行一系列调整,以及(2)开发一种实时显示喉镜检查力和运动信息的系统。
原型是一种现有的二维(2D)气道模型,它通过在冠状轴上添加层来近似于从牙科和外科文献中获取的头部、颈部和气道解剖的头测测量值。现有的气道模型通过添加沿冠状轴的层扩展到第三个维度。一个现成的气道模型提供了舌头、咽、喉和气管。面部、下颌、口腔、牙齿和脊柱组件都具有可调节性。通过在模型头部、下颌和喉部中内置力和运动感应喉镜以及运动传感器来构建反馈系统。通过测量模型尺寸来评估解剖准确性。通过测量与患者喉镜检查相比的喉镜检查力和运动来评估逼真度。
挤出的 2.5 维模型与原始 2D 模型中的解剖测量值保持紧密一致。该模型可以通过多种设置进行调整,包括面部长度、下颌长度和张力、张口度和牙齿状况。喉镜检查轨迹与患者的喉镜检查轨迹形状相似,但力更大,约为 50N,而患者的力约为 30N。在手术过程中,可以实时显示喉镜通过模型气道的运动,从而建立反馈手段。
该模型包含了一些新的功能,这些功能可能有助于掌握喉镜检查程序。还需要进一步研究可调节性和反馈对在模型上进行喉镜检查实践的价值的影响。