Department of Neurology, University of Vermont, Burlington, Vermont, USA.
Respir Care. 2012 Aug;57(8):1278-84. doi: 10.4187/respcare.01263. Epub 2012 Feb 17.
Many children with cystic fibrosis (CF) adhere poorly to airway clearance techniques (ACTs), and would rather play video games that challenge their dexterity and visual tracking skills. We developed gaming technology that encourages forced expiratory maneuvers.
Following interviews regarding recreational activities and subjects' practice of ACTs, we conducted a pilot trial of spirometer games in 13 adolescents with CF, to test the hypothesis that games could increase subjects' engagement with forced expiratory breathing maneuvers and improve pulmonary function tests (PFTs).
After baseline PFTs, subjects were provided with digital spirometers and computers set up as "game only" or "control" devices. After the first of 2 periods (each > 2 weeks), the computer was set-up for the alternate condition for period 2. The t test and non-parametric correlation analyses examined use, number of expiratory high flow events (HFEs), and change in PFTs, identifying trends at P ≤ .1, significance at P < .05.
Interviews disclosed minimal awareness of ACTs among our pediatric CF patients. Subjects used games and control software a similar percentage of days during the game (26%) and control periods (32%). There was a trend toward more minutes with the game versus control setup (P = .07), though HFE count did not differ between the 2 conditions (P = .71). Game play showed no overall effect on FEV(1), though correlation analysis showed a modest relation between minutes of play and change in FEV(1) from baseline (r = 0.50, P = .09). The game period showed a trend to increased vital capacity (P = .05).
Spirometer games elicit forced expiratory breath maneuvers in pediatric CF patients. Improvement in PFTs may be due to improved test performance technique, though improved obstructive/restrictive lung function due to game play cannot be excluded. A formal clinical trial of this approach is planned.
许多囊性纤维化 (CF) 患儿对气道清除技术 (ACT) 的依从性较差,他们宁愿玩挑战手眼协调和视觉跟踪技能的视频游戏。我们开发了一种鼓励用力呼气技术的游戏技术。
在访谈了娱乐活动和患者 ACT 实践之后,我们对 13 名 CF 青少年进行了肺活量计游戏的试点试验,以检验游戏可以增加患者对用力呼气呼吸技术的参与度并改善肺功能测试 (PFT) 的假设。
在进行基础 PFT 后,为患者提供数字肺活量计和设置为“仅游戏”或“对照”设备的计算机。在第一个 2 个周期(每个周期 > 2 周)之后,在第 2 个周期将计算机设置为交替条件。使用 t 检验和非参数相关分析来检查使用、呼气高流量事件 (HFE) 的数量以及 PFT 的变化,以确定 P ≤.1 时的趋势,P <.05 时的显著性。
访谈揭示了我们儿科 CF 患者对 ACT 的认识不足。在游戏和对照期,患者使用游戏和对照软件的天数相似(游戏期 26%,对照期 32%)。与对照设置相比,游戏设置下的分钟数呈增加趋势(P =.07),但 2 种条件下 HFE 计数无差异(P =.71)。游戏对 FEV(1) 没有总体影响,但相关性分析显示游戏时间与 FEV(1) 从基线的变化之间存在适度关系(r = 0.50,P =.09)。游戏期肺活量呈增加趋势(P =.05)。
肺活量计游戏可诱发儿科 CF 患者进行用力呼气呼吸技术。PFT 的改善可能归因于测试表现技术的提高,但不能排除由于游戏导致的阻塞性/限制性肺功能的改善。正在计划对此方法进行正式的临床试验。