Department of Psychology, University of Alberta, Biological Sciences Building, Edmonton, Alberta T6G 2E9, Canada.
Psychon Bull Rev. 2012 Jun;19(3):436-42. doi: 10.3758/s13423-012-0232-z.
Human participants were trained to navigate to two geometrically equivalent corners of a parallelogram-shaped virtual environment. The unique shape of the environment combined three distinct types of geometric information that could be used in combination or in isolation to orient and locate the goals: the angular amplitudes of the corners, the relative wall length relationships, and the principal axis of symmetry. In testing, participants were placed in manipulated versions of the training environment that tested which types of geometry they had encoded and how angular information weighed in against the other two geometric properties. The test environments were (a) a rectangular environment that removed the angular information, (b) a rhombic environment that removed wall length information and drastically reduced the principal axis, and (c) a reverse-parallelogram-shaped environment that placed angular information against both wall length and principal axis information. Participants chose accurately in the rectangular and rhombus environments, despite the removal of one of the cues. In the conflict test, participants preferred corners with the correct angular amplitudes over corners that were correct according to both wall length relationships and the principal axis. These results are comparable to recent findings with pigeons and suggest that angles are a salient orientation cue for humans.
人类参与者被训练导航到平行四边形虚拟环境的两个几何等效角。环境的独特形状结合了三种不同类型的几何信息,可以组合或单独使用来定向和定位目标:角的角幅度、相对墙壁长度关系和对称轴。在测试中,参与者被放置在训练环境的操纵版本中,以测试他们编码了哪些类型的几何形状以及角度信息与其他两种几何特性相比的权重。测试环境为:(a) 去除角度信息的矩形环境;(b) 去除墙壁长度信息并大大减小对称轴的菱形环境;以及 (c) 将角度信息与墙壁长度和对称轴信息相对抗的逆平行四边形环境。尽管去除了一个线索,但参与者在矩形和菱形环境中准确选择。在冲突测试中,参与者更喜欢具有正确角幅度的角,而不是根据墙壁长度关系和对称轴都正确的角。这些结果与最近鸽子的发现相似,表明角度是人类的一个明显方向线索。