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在受限的实际工作空间中安全导航大型虚拟环境的新颖隐喻:在立方体内行走。

Walking in a cube: novel metaphors for safely navigating large virtual environments in restricted real workspaces.

机构信息

INRIA Rennes.

出版信息

IEEE Trans Vis Comput Graph. 2012 Apr;18(4):546-54. doi: 10.1109/TVCG.2012.60.

Abstract

Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently limited by the restricted physical space, both due to the screens (limited translation) and the missing back screen (limited rotation). In this paper, we propose three novel locomotion techniques that have three concurrent goals: keep the user safe from reaching the translational and rotational boundaries; increase the amount of real walking and finally, provide a more enjoyable and ecological interaction paradigm compared to traditional controller-based approaches. We notably introduce the "Virtual Companion", which uses a small bird to guide the user through VEs larger than the physical space. We evaluate the three new techniques through a user study with travel-to-target and path following tasks. The study provides insight into the relative strengths of each new technique for the three aforementioned goals. Specifically, if speed and accuracy are paramount, traditional controller interfaces augmented with our novel warning techniques may be more appropriate; if physical walking is more important, two of our paradigms (extended Magic Barrier Tape and Constrained Wand) should be preferred; last, fun and ecological criteria would favor the Virtual Companion.

摘要

沉浸式空间,如具有立体观看和高质量跟踪的四面显示器,提供了非常吸引人且逼真的虚拟体验。然而,由于屏幕(有限的平移)和缺少背屏(有限的旋转),步行在本质上受到限制。在本文中,我们提出了三种新的运动技术,它们具有三个并发目标:使用户远离平移和旋转边界,增加真实行走的量,最后,与传统基于控制器的方法相比,提供更愉快和生态友好的交互范式。我们特别引入了“虚拟伴侣”,它使用一只小鸟引导用户穿越比物理空间更大的虚拟环境。我们通过具有目标移动和路径跟随任务的用户研究来评估这三种新技术。该研究深入了解了每种新技术对于上述三个目标的相对优势。具体而言,如果速度和准确性至关重要,则传统控制器接口与我们的新型警告技术相结合可能更合适;如果物理行走更为重要,则应该优先考虑我们的两种范式(扩展的魔法障碍带和约束魔杖);最后,乐趣和生态标准将有利于虚拟伴侣。

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