Kunz Benjamin R, Wouters Leah, Smith Daniel, Thompson William B, Creem-Regehr Sarah H
Department of Psychology, University of Utah, 380 S. 1530 E., Room 502, Salt Lake City, UT 84112, USA.
Atten Percept Psychophys. 2009 Aug;71(6):1284-93. doi: 10.3758/APP.71.6.1284.
In immersive virtual environments, judgments of perceived egocentric distance are significantly underestimated, as compared with accurate performance in the real world. Two experiments assessed the influence of graphics quality on two distinct estimates of distance, a visually directed walking task and verbal reports. Experiment 1 demonstrated a similar underestimation of distances walked to previously viewed targets in both low- and high-quality virtual classrooms. In Experiment 2, participants' verbal judgments underestimated target distances in both graphics quality environments but were more accurate in the high-quality environment, consistent with the subjective impression that high-quality environments seem larger. Contrary to previous results, we suggest that quality of graphics does influence judgments of distance, but only for verbal reports. This behavioral dissociation has implications beyond the context of virtual environments and may reflect a differential use of cues and context for verbal reports and visually directed walking.
在沉浸式虚拟环境中,与在现实世界中的准确表现相比,对自我中心距离的感知判断被显著低估。两项实验评估了图形质量对两种不同距离估计的影响,即视觉引导的行走任务和口头报告。实验1表明,在低质量和高质量的虚拟教室中,走到先前查看目标的距离都被类似地低估。在实验2中,参与者的口头判断在两种图形质量环境中都低估了目标距离,但在高质量环境中更准确,这与高质量环境看起来更大的主观印象一致。与之前的结果相反,我们认为图形质量确实会影响距离判断,但仅适用于口头报告。这种行为上的分离不仅适用于虚拟环境,还可能反映了在口头报告和视觉引导行走中线索和背景的不同使用。