• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

redirected walking 技术检测阈的估计。

Estimation of detection thresholds for redirected walking techniques.

机构信息

Department of Computer Science, University of Münster, Münster, Germany.

出版信息

IEEE Trans Vis Comput Graph. 2010 Jan-Feb;16(1):17-27. doi: 10.1109/TVCG.2009.62.

DOI:10.1109/TVCG.2009.62
PMID:19910658
Abstract

In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus, users can walk through large-scale IVEs while physically remaining in a reasonably small workspace. In psychophysical experiments with a two-alternative forced-choice task, we have quantified how much humans can unknowingly be redirected on physical paths that are different from the visually perceived paths. We tested 12 subjects in three different experiments: (E1) discrimination between virtual and physical rotations, (E2) discrimination between virtual and physical straightforward movements, and (E3) discrimination of path curvature. In experiment E1, subjects performed rotations with different gains, and then had to choose whether the visually perceived rotation was smaller or greater than the physical rotation. In experiment E2, subjects chose whether the physical walk was shorter or longer than the visually perceived scaled travel distance. In experiment E3, subjects estimate the path curvature when walking a curved path in the real world while the visual display shows a straight path in the virtual world. Our results show that users can be turned physically about 49 percent more or 20 percent less than the perceived virtual rotation, distances can be downscaled by 14 percent and upscaled by 26 percent, and users can be redirected on a circular arc with a radius greater than 22 m while they believe that they are walking straight.

摘要

在沉浸式虚拟环境 (IVE) 中,用户可以通过移动跟踪头部并在现实世界中行走来控制虚拟视点。通常,现实世界中的运动被一一映射到虚拟相机运动。通过重定向技术,通过对用户运动施加增益来操纵虚拟相机,使得虚拟世界的运动与现实世界不同。因此,用户可以在物理上仍留在相对较小的工作空间中穿行大规模的 IVE。在使用二选一强制选择任务的心理物理学实验中,我们已经量化了人类在与视觉感知路径不同的物理路径上无意识地被重定向的程度。我们在三个不同的实验中测试了 12 个受试者:(E1)在虚拟和物理旋转之间进行区分,(E2)在虚拟和物理直线运动之间进行区分,以及(E3)区分路径曲率。在实验 E1 中,受试者以不同的增益进行旋转,然后必须选择视觉感知的旋转是否小于或大于物理旋转。在实验 E2 中,受试者选择物理行走的距离是短于还是长于视觉感知的缩放旅行距离。在实验 E3 中,当受试者在现实世界中沿着弯曲的路径行走时,视觉显示器显示虚拟世界中的直线路径,他们估计路径的曲率。我们的结果表明,用户可以被物理旋转大约 49%以上或 20%以下,距离可以缩小 14%,放大 26%,并且当他们认为自己在直走时,用户可以在半径大于 22 米的圆弧上被重定向。

相似文献

1
Estimation of detection thresholds for redirected walking techniques. redirected walking 技术检测阈的估计。
IEEE Trans Vis Comput Graph. 2010 Jan-Feb;16(1):17-27. doi: 10.1109/TVCG.2009.62.
2
Cognitive Resource Demands of Redirected Walking.转向行走的认知资源需求。
IEEE Trans Vis Comput Graph. 2015 Apr;21(4):539-44. doi: 10.1109/TVCG.2015.2391864.
3
Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems.基于 360° 视频的远程呈现系统中旋转和平移增益的检测阈值。
IEEE Trans Vis Comput Graph. 2018 Apr;24(4):1671-1680. doi: 10.1109/TVCG.2018.2793679.
4
Velocity-dependent dynamic curvature gain for redirected walking.速度相关的重定向行走动态曲率增益。
IEEE Trans Vis Comput Graph. 2012 Jul;18(7):1041-52. doi: 10.1109/TVCG.2011.275.
5
Evaluation of the cognitive effects of travel technique in complex real and virtual environments.评估在复杂真实和虚拟环境中旅行技术的认知效果。
IEEE Trans Vis Comput Graph. 2010 Jul-Aug;16(4):690-702. doi: 10.1109/TVCG.2009.93.
6
Performance of redirected walking algorithms in a constrained virtual world.在受限的虚拟世界中重定向行走算法的性能。
IEEE Trans Vis Comput Graph. 2014 Apr;20(4):579-87. doi: 10.1109/TVCG.2014.34.
7
Redirecting walking and driving for natural navigation in immersive virtual environments.在沉浸式虚拟环境中引导步行和驾驶以实现自然导航。
IEEE Trans Vis Comput Graph. 2012 Apr;18(4):538-45. doi: 10.1109/TVCG.2012.55.
8
Optimizing constrained-environment redirected walking instructions using search techniques.利用搜索技术优化约束环境下的改向行走指令。
IEEE Trans Vis Comput Graph. 2013 Nov;19(11):1872-84. doi: 10.1109/TVCG.2013.88.
9
Comparison of path visualizations and cognitive measures relative to travel technique in a virtual environment.虚拟环境中与移动技术相关的路径可视化和认知测量的比较。
IEEE Trans Vis Comput Graph. 2005 Nov-Dec;11(6):694-705. doi: 10.1109/TVCG.2005.92.
10
Revisiting the effect of quality of graphics on distance judgments in virtual environments: a comparison of verbal reports and blind walking.重新审视虚拟环境中图形质量对距离判断的影响:言语报告与盲目行走的比较
Atten Percept Psychophys. 2009 Aug;71(6):1284-93. doi: 10.3758/APP.71.6.1284.

引用本文的文献

1
Viewers perceive shape in pictures according to per-fixation perspective.观看者根据注视点视角来感知图片中的形状。
Sci Rep. 2025 May 2;15(1):15414. doi: 10.1038/s41598-025-99675-5.
2
Cross-Modal Interaction Between Perception and Vision of Grasping a Slanted Handrail to Reproduce the Sensation of Walking on a Slope in Virtual Reality.虚拟现实中通过感知与视觉的跨模态交互来抓握倾斜扶手以重现走在斜坡上的感觉。
Sensors (Basel). 2025 Feb 4;25(3):938. doi: 10.3390/s25030938.
3
Impaired stationarity perception is associated with increased virtual reality sickness.
感知稳定性受损与虚拟现实晕动症的发生呈正相关。
J Vis. 2023 Dec 4;23(14):7. doi: 10.1167/jov.23.14.7.
4
A Review of the Potential of Virtual Walking Techniques for Gait Rehabilitation.虚拟步行技术在步态康复中的潜力综述。
Front Hum Neurosci. 2021 Nov 3;15:717291. doi: 10.3389/fnhum.2021.717291. eCollection 2021.
5
Gait coordination in overground walking with a virtual reality avatar.在地面行走时与虚拟现实化身的步态协调。
R Soc Open Sci. 2020 Jul 15;7(7):200622. doi: 10.1098/rsos.200622. eCollection 2020 Jul.
6
Augmented rotations in virtual reality for users with a reduced range of head movement.针对头部运动范围减小的用户,虚拟现实中的增强旋转。
J Rehabil Assist Technol Eng. 2019 May 21;6:2055668319841309. doi: 10.1177/2055668319841309. eCollection 2019 Jan-Dec.
7
Memory-related perceptual illusions directly affect physical activity in humans.记忆相关的知觉错觉会直接影响人类的身体活动。
PLoS One. 2019 May 16;14(5):e0216988. doi: 10.1371/journal.pone.0216988. eCollection 2019.
8
Visual capture of gait during redirected walking.在重新定向行走过程中对步态的视觉捕捉。
Sci Rep. 2018 Dec 19;8(1):17974. doi: 10.1038/s41598-018-36035-6.
9
Natural locomotion based on a reduced set of inertial sensors: Decoupling body and head directions indoors.基于惯性传感器集的自然运动:室内身体和头部方向的解耦。
PLoS One. 2018 Apr 5;13(4):e0195191. doi: 10.1371/journal.pone.0195191. eCollection 2018.
10
Using visuo-kinetic virtual reality to induce illusory spinal movement: the MoOVi Illusion.使用视觉-运动虚拟现实诱导脊柱错觉运动:MoOVi错觉
PeerJ. 2017 Feb 22;5:e3023. doi: 10.7717/peerj.3023. eCollection 2017.