Virtual Reality Group, RWTH Aachen University.
IEEE Trans Vis Comput Graph. 2012 Apr;18(4):617-25. doi: 10.1109/TVCG.2012.46.
Palpation is a physical examination technique where objects, e.g., organs or body parts, are touched with fingers to determine their size, shape, consistency and location. Many medical procedures utilize palpation as a supplementary interaction technique and it can be therefore considered as an essential basic method. However, palpation is mostly neglected in medical training simulators, with the exception of very specialized simulators that solely focus on palpation, e.g., for manual cancer detection. In this article we propose a novel approach to enable haptic palpation interaction for virtual reality-based medical simulators. The main contribution is an extensive user study conducted with a large group of medical experts. To provide a plausible simulation framework for this user study, we contribute a novel and detailed interaction algorithm for palpation with tissue dragging, which utilizes a multi-object force algorithm to support multiple layers of anatomy and a pulse force algorithm for simulation of an arterial pulse. Furthermore, we propose a modification for an off–the–shelf haptic device by adding a lightweight palpation pad to support a more realistic finger grip configuration for palpation tasks. The user study itself has been conducted on a medical training simulator prototype with a specific procedure from regional anesthesia, which strongly depends on palpation. The prototype utilizes a co-rotational finite-element approach for soft tissue simulation and provides bimanual interaction by combining the aforementioned techniques with needle insertion for the other hand. The results of the user study suggest reasonable face validity of the simulator prototype and in particular validate medical plausibility of the proposed palpation interaction algorithm.
触诊是一种体格检查技术,通过用手指触摸物体,如器官或身体部位,来确定其大小、形状、质地和位置。许多医疗程序都将触诊用作辅助交互技术,因此可以将其视为一种基本方法。然而,触诊在医学培训模拟器中大多被忽视,除了专门用于手动癌症检测等非常专业化的模拟器。在本文中,我们提出了一种新的方法,以实现基于虚拟现实的医学模拟器的触觉触诊交互。主要贡献是一项大型医学专家参与的广泛用户研究。为了为该用户研究提供一个合理的模拟框架,我们贡献了一种新的详细触诊交互算法,该算法具有组织拖动功能,利用多物体力算法支持多层解剖结构,以及脉冲力算法用于模拟动脉脉搏。此外,我们通过添加轻质触诊垫来修改现成的触觉设备,以支持更逼真的手指抓握配置,从而用于触诊任务。用户研究本身是在具有特定区域麻醉程序的医学培训模拟器原型上进行的,该程序强烈依赖于触诊。该原型利用共旋有限元方法进行软组织模拟,并通过将上述技术与另一只手的针插入相结合来提供双手交互。用户研究的结果表明模拟器原型具有合理的表面有效性,特别是验证了所提出的触诊交互算法的医学合理性。