Department of School Health Sciences, Aichi University of Education, Hirosawa 1, Igaya-cho, Kariya 448-8542, Japan.
Percept Mot Skills. 2011 Dec;113(3):941-56. doi: 10.2466/03.14.22.PMS.113.6.941-956.
The purpose of this study was to evaluate the effects of the presence or absence (control) of a partition board and its color (red, yellow, blue) on subjective mood ratings and changes in autonomic nervous system indicators induced by a video game task. The increase in the mean Profile of Mood States (POMS) Fatigue score and mean Oppressive feeling rating after the task was lowest with the blue partition board. Multiple-regression analysis identified oppressive feeling and error scores on the second half of the task as statistically significant contributors to Fatigue. While explanatory variables were limited to the physiological indices, multiple-regression analysis identified a significant contribution of autonomic reactivity (assessed by heart rate variability) to Fatigue. These results suggest that a blue partition board would reduce task-induced subjective fatigue, in part by lowering the oppressive feeling of being enclosed during the task, possibly by increasing autonomic reactivity.
本研究旨在评估隔板的存在与否(对照)及其颜色(红、黄、蓝)对视频游戏任务引起的主观情绪评分和自主神经系统指标变化的影响。使用蓝色隔板时,任务后平均心境状态问卷(POMS)疲劳评分和平均压抑感评分的增加最低。多元回归分析确定压抑感和任务后半部分的错误评分是疲劳的统计学上显著贡献因素。虽然解释变量仅限于生理指标,但多元回归分析确定自主反应性(通过心率变异性评估)对疲劳有显著贡献。这些结果表明,蓝色隔板可以通过降低任务期间被封闭的压抑感,部分降低任务引起的主观疲劳,可能通过增加自主反应性来实现。