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交互式虚拟现实 Wii 在老年日医院中的应用:评估其可行性、可接受性和疗效的研究。

Interactive virtual reality Wii in geriatric day hospital: a study to assess its feasibility, acceptability and efficacy.

机构信息

Department of Medicine, Division of Geriatrics, Queen Mary Hospital, The University of Hong Kong, Hong Kong, China.

出版信息

Geriatr Gerontol Int. 2012 Oct;12(4):714-21. doi: 10.1111/j.1447-0594.2012.00848.x. Epub 2012 Apr 2.

DOI:10.1111/j.1447-0594.2012.00848.x
PMID:22469232
Abstract

AIM

Rehabilitation using interactive virtual reality Wii (Wii-IVR) was shown to be feasible in patients with different medical problems, but there was no study examining its use in a geriatric day hospital (GDH). The aim of the present study was to test the feasibility, acceptability and efficacy of Wii-IVR in GDH.

METHODS

It was a clinical trial with matched historic controls. Patients of a GDH were recruited to participate in Wii-IVR by playing "Wii Fit". Participants used a Wii controller to carry out movements involved in an arm ergometer. Each participant received eight sessions of Wii-IVR in addition to conventional GDH rehabilitation. Feasibility was assessed by the total time receiving Wii-IVR, the percentage of maximal heart rate reserve (%MHR) and Borg perceived exertion scale (BS) after participating in Wii-IVR. %MHR and BS were compared with those after carrying out an arm ergometer for the same duration. Acceptability was assessed by an interviewer-administered questionnaire. Efficacy was assessed by comparing improvements in Functional Independence Measure (FIM) between participants and matched historic controls, who received conventional GDH rehabilitations only.

RESULTS

A total of 30 patients completed the study. Participants completed a total of 1941 min of event-free Wii-IVR. The mean %MHR was 15.9% ± 9.9% and the mean BS was 7.9 ± 2.3. There was no significant difference in %MHR and BS between participating in Wii-IVR and arm ergometer. Most participants found Wii-IVR similar to the arm ergometer, and would like to continue Wii-IVR if they had Wii at home. Improvements in FIM of participants were significantly more than that of historic controls.

CONCLUSIONS

Wii-IVR in GDH was feasible and most participants accepted it. Participants had more improvements in FIM.

摘要

目的

互动虚拟现实 Wii(Wii-IVR)康复已在患有不同医学问题的患者中显示出可行性,但尚无研究检查其在老年日医院(GDH)中的使用情况。本研究的目的是检验 Wii-IVR 在 GDH 中的可行性、可接受性和疗效。

方法

这是一项具有匹配历史对照的临床试验。GDH 的患者被招募来通过玩“Wii Fit”参与 Wii-IVR。参与者使用 Wii 控制器进行涉及手臂测力计的运动。除了常规 GDH 康复外,每位参与者还接受了八次 Wii-IVR 治疗。通过接受 Wii-IVR 的总时间、参与 Wii-IVR 后的最大心率储备百分比(%MHR)和 Borg 感知用力量表(BS)来评估可行性。%MHR 和 BS 与进行相同持续时间的手臂测力计运动后的结果进行了比较。通过访谈者进行的问卷调查评估了可接受性。通过比较参与者和仅接受常规 GDH 康复的匹配历史对照者之间功能独立性测量(FIM)的改善来评估疗效。

结果

共有 30 名患者完成了研究。参与者共完成了 1941 分钟的无事件 Wii-IVR。平均%MHR 为 15.9%±9.9%,平均 BS 为 7.9±2.3。参与 Wii-IVR 和手臂测力计运动之间的%MHR 和 BS 没有显着差异。大多数参与者认为 Wii-IVR 与手臂测力计相似,如果他们在家里有 Wii,他们会愿意继续进行 Wii-IVR。参与者的 FIM 改善明显多于历史对照组。

结论

GDH 中的 Wii-IVR 是可行的,大多数参与者都接受了它。参与者的 FIM 有更多的改善。

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