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任天堂Wii Fit视频游戏对轻度脑瘫儿童平衡能力的影响。

Effects of Nintendo Wii-Fit video games on balance in children with mild cerebral palsy.

作者信息

Tarakci Devrim, Ersoz Huseyinsinoglu Burcu, Tarakci Ela, Razak Ozdincler Arzu

机构信息

Division of Physiotherapy and Rehabilitation, Faculty of Health Science, Medipol University, Istanbul, Turkey.

Division of Physiotherapy and Rehabilitation, Faculty of Health Science, Istanbul University, Istanbul, Turkey.

出版信息

Pediatr Int. 2016 Oct;58(10):1042-1050. doi: 10.1111/ped.12942. Epub 2016 Aug 23.

Abstract

BACKGROUND

This study compared the effects of Nintendo Wii-Fit balance-based video games and conventional balance training in children with mild cerebral palsy (CP).

METHODS

This randomized controlled trial involved 30 ambulatory pediatric patients (aged 5-18 years) with CP. Participants were randomized to either conventional balance training (control group) or to Wii-Fit balance-based video games training (Wii group). Both group received neuro-developmental treatment (NDT) during 24 sessions. In addition, while the control group received conventional balance training in each session, the Wii group played Nintendo Wii Fit games such as ski slalom, tightrope walk and soccer heading on balance board. Primary outcomes were Functional Reach Test (forward and sideways), Sit-to-Stand Test and Timed Get up and Go Test. Nintendo Wii Fit balance, age and game scores, 10 m walk test, 10-step climbing test and Wee-Functional Independence Measure (Wee FIM) were secondary outcomes.

RESULTS

After the treatment, changes in balance scores and independence level in activities of daily living were significant (P < 0.05) in both groups. Statistically significant improvements were found in the Wii-based game group compared with the control group in all balance tests and total Wee FIM score (P < 0.05).

CONCLUSION

Wii-fit balance-based video games are better at improving both static and performance-related balance parameters when combined with NDT treatment in children with mild CP.

摘要

背景

本研究比较了任天堂Wii Fit平衡类电子游戏与传统平衡训练对轻度脑瘫(CP)儿童的影响。

方法

这项随机对照试验纳入了30名能行走的CP儿科患者(年龄5 - 18岁)。参与者被随机分为传统平衡训练组(对照组)或Wii Fit平衡类电子游戏训练组(Wii组)。两组均接受24节神经发育治疗(NDT)。此外,对照组在每节训练中接受传统平衡训练,而Wii组在平衡板上玩任天堂Wii Fit游戏,如回转滑雪、走钢丝和头球足球游戏。主要结局指标为功能性伸展测试(向前和向侧方)、坐立试验和定时起立行走测试。任天堂Wii Fit平衡度、年龄和游戏得分、10米步行测试、10级攀爬测试和小儿功能独立性测量(小儿FIM)为次要结局指标。

结果

治疗后,两组平衡得分及日常生活活动独立性水平的变化均具有显著性(P < 0.05)。与对照组相比,基于Wii游戏组在所有平衡测试及小儿FIM总分方面均有统计学意义上的显著改善(P < 0.05)。

结论

对于轻度CP儿童,在进行NDT治疗的同时,基于Wii Fit平衡类电子游戏在改善静态和与运动表现相关的平衡参数方面效果更佳。

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