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帕金森病患者在抓向移动目标时的躯干-手臂协调:虚拟与物理现实的比较。

Trunk-arm coordination in reaching for moving targets in people with Parkinson's disease: comparison between virtual and physical reality.

机构信息

Department of Occupational Therapy, College of Medicine, National Cheng Kung University, Taiwan.

出版信息

Hum Mov Sci. 2012 Oct;31(5):1340-52. doi: 10.1016/j.humov.2011.11.004. Epub 2012 Apr 17.

Abstract

We used a trunk-assisted prehension task to examine the effect of task (reaching for stationary vs. moving targets) and environmental constraints (virtual reality [VR] vs. physical reality) on the temporal control of trunk and arm motions in people with Parkinson's disease (PD). Twenty-four participants with PD and 24 age-matched controls reached for and grasped a ball that was either stationary or moving along a ramp 120% of arm length away. In a similar VR task, participants reached for a virtual ball that was either stationary or moving. Movement speed was measured as trunk and arm movement times (MTs); trunk-arm coordination was measured as onset interval and offset interval between trunk and arm motions, as well as a summarized index-desynchrony score. In both VR and physical reality, the PD group had longer trunk and arm MTs than the control group when reaching for stationary balls (p<.001). When reaching for moving balls in VR and physical reality, however, the PD group had lower trunk and arm MTs, onset intervals, and desynchrony scores (p<.001). For the PD group, VR induced shorter trunk MTs, shorter offset intervals, and lower desynchrony scores than did physical reality when reaching for moving balls (p<.001). These findings suggest that using real moving targets in trunk-assisted prehension tasks improves the speed and synchronization of trunk and arm motions in people with PD, and that using virtual moving targets may induce a movement termination strategy different from that used in physical reality.

摘要

我们使用躯干辅助抓握任务来研究任务(伸手抓固定目标与移动目标)和环境限制(虚拟现实 [VR] 与物理现实)对帕金森病患者躯干和手臂运动时间控制的影响。24 名帕金森病患者和 24 名年龄匹配的对照组参与者伸手去抓一个停在或沿 120%手臂长度的斜坡上移动的球。在类似的 VR 任务中,参与者伸手去抓一个停在或移动的虚拟球。运动速度被测量为躯干和手臂运动时间 (MT);躯干-手臂协调被测量为躯干和手臂运动之间的起始间隔和结束间隔,以及一个综合的指数失步分数。在 VR 和物理现实中,当伸手抓固定球时,帕金森病组的躯干和手臂 MT 都比对照组长 (p<.001)。然而,当在 VR 和物理现实中伸手抓移动球时,帕金森病组的躯干和手臂 MT、起始间隔和失步得分较低 (p<.001)。对于帕金森病组,与物理现实相比,VR 在伸手抓移动球时会导致更短的躯干 MT、更短的结束间隔和更低的失步得分 (p<.001)。这些发现表明,在躯干辅助抓握任务中使用真实的移动目标可以提高帕金森病患者躯干和手臂运动的速度和同步性,并且使用虚拟移动目标可能会诱导出与物理现实不同的运动终止策略。

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