IEEE Trans Cybern. 2013 Feb;43(1):90-101. doi: 10.1109/TSMCB.2012.2199311. Epub 2012 Jun 5.
Virtual reality and augmented reality environments using helmet-mounted displays create a sense of immersion by closely coupling user head motion to display content. Delays in the presentation of visual information can destroy the sense of presence in the simulation environment when it causes a lag in the display response to user head motion. The effect of display lag can be minimized by predicting head orientation, allowing the system to have sufficient time to counteract the delay. In this paper, anew head orientation prediction technique is proposed that uses a multiple delta quaternion (DQ) extended Kalman filter to track angular head velocity and angular head acceleration. This method is independent of the device used for orientation measurement, relying on quaternion orientation as the only measurement data. A new orientation prediction algorithm is proposed that estimates future head orientation as a function of the current orientation measurement and a predicted change in orientation, using the velocity and acceleration estimates. Extensive experimentation shows that the new method improves head orientation prediction when compared to single filter DQ prediction.
使用头盔式显示器的虚拟现实和增强现实环境通过紧密耦合用户头部运动和显示内容来创建沉浸感。当视觉信息的呈现延迟导致显示对用户头部运动的响应延迟时,会破坏模拟环境中的存在感。通过预测头部方向,可以最小化显示滞后的影响,从而为系统提供足够的时间来抵消延迟。在本文中,提出了一种新的头部方向预测技术,该技术使用多个 delta 四元数(DQ)扩展卡尔曼滤波器来跟踪角头部速度和角头部加速度。该方法不依赖于用于方向测量的设备,而是仅依赖四元数方向作为唯一的测量数据。提出了一种新的方向预测算法,该算法将未来的头部方向估计为当前方向测量和方向预测变化的函数,使用速度和加速度估计。大量实验表明,与单个滤波器 DQ 预测相比,新方法可以改善头部方向预测。