Furumi Fumikazu, Koyasu Masuo
Department of Cognitive Psychology in Education, Kyoto University, Yoshida-honmachi, Sakyo-ku, Kyoto 606-8501, Japan.
Shinrigaku Kenkyu. 2012 Apr;83(1):18-26. doi: 10.4992/jjpsy.83.18.
This study investigated the development of "mindreading" in young adults. Forty university students were divided into two groups (role-play group and no-role-play group). Then they participated in a perspective-taking task in which the use of mindreading is essential. The participants viewed a computer display of eight familiar objects in different compartments of a wall divider with four rows of four compartments. Some of the compartments were open to see through, while others had back panels and thus which, if any, object was present could only be seen from the participant's side. They were instructed to touch the display corresponding to an object in a compartment in accord with the instructions of a "manager" who stood behind the divider and thus could not see into all of the compartments. The no-role-play group made more errors than the role-play group, and took longer to respond. The effects of role play lasted during five successive task blocks. These results suggest that experience with role play activates mindreading in this perspective-taking task.
本研究调查了年轻人“读心术”能力的发展情况。40名大学生被分为两组(角色扮演组和无角色扮演组)。然后他们参与了一项换位思考任务,在该任务中,读心术的运用至关重要。参与者观看电脑屏幕上展示的8个熟悉物体,这些物体位于一个有四排四格的隔断墙的不同格子里。有些格子是通透可见的,而其他格子有背板,因此只有参与者这一侧能看到里面是否有物体以及有什么物体。他们被要求根据站在隔断墙后面因而无法看到所有格子的“管理者”的指示,触摸与某个格子里的物体相对应的展示区域。无角色扮演组比角色扮演组犯的错误更多,且反应时间更长。角色扮演的效果在连续五个任务块中都持续存在。这些结果表明,角色扮演的经验在这项换位思考任务中激活了读心术。