• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在一个13至17岁西班牙裔青少年的临床样本中,电子游戏使用模式及家长监督情况。

Video games use patterns and parenteral supervision in a clinical sample of Hispanic adolescents 13-17 years old.

作者信息

Colón-de Martí Luz N, Rodríguez-Figueroa Linnette, Nazario Lelis L, Gutiérrez Roberto, González Alexis

机构信息

Department of Psychiatry, UPR School of Medicine, San Juan, Puerto Rico.

出版信息

Bol Asoc Med P R. 2012 Jan-Mar;104(1):23-31.

PMID:22788074
Abstract

Video games have become a popular entertainment among adolescents. Although some video games are educational, there are others with high content of violence and the potential for other harmful effects. Lack of appropriate supervision of video games use during adolescence, a crucial stage of development, may lead to serious behavioral consequences in some adolescents. There is also concern about time spent playing video games and the subsequent neglect of more developmentally appropriate activities, such as completing academic tasks. Self-administered questionnaires were used to assess video game use patterns and parental supervision among 55 adolescent patients 13-17 years old (mean age 14.4 years; 56.4% males) and their parents. Parental supervision /monitoring of the adolescents video games use was not consistent and gender related differences were found regarding their video game use. Close to one third (32%) of the participants reported video game playing had interfered with their academic performance. Parents who understood video games rating system were more likely to prohibit their use due to rating. These findings underscore the need for clear and consistently enforced rules and monitoring of video games use by adolescents. Parents need to be educated about the relevance of their supervision, video games content and rating system; so they will decrease time playing and exposure to potentially harmful video games. It also supports the relevance of addressing supervision, gender-based parental supervisory styles, and patterns of video games use in the evaluation and treatment of adolescents.

摘要

电子游戏已成为青少年中一种流行的娱乐方式。虽然有些电子游戏具有教育意义,但也有其他一些游戏含有大量暴力内容以及产生其他有害影响的可能性。在青少年这一关键发育阶段,对电子游戏使用缺乏适当监管,可能会导致一些青少年出现严重的行为后果。人们还担心玩电子游戏所花费的时间以及随后对更适合发展的活动(如完成学业任务)的忽视。使用自行填写的问卷对55名13至17岁的青少年患者(平均年龄14.4岁;56.4%为男性)及其父母的电子游戏使用模式和家长监管情况进行了评估。家长对青少年电子游戏使用的监管并不一致,且在电子游戏使用方面发现了性别差异。近三分之一(32%)的参与者报告称玩电子游戏干扰了他们的学业成绩。了解电子游戏评级系统的家长更有可能因评级而禁止孩子使用。这些发现强调了对青少年电子游戏使用制定明确且始终如一地执行的规则以及进行监管的必要性。需要让家长了解他们监管的重要性、电子游戏内容和评级系统;这样他们就会减少孩子玩游戏的时间以及接触潜在有害电子游戏的机会。这也支持了在青少年的评估和治疗中探讨监管、基于性别的家长监管方式以及电子游戏使用模式的相关性。

相似文献

1
Video games use patterns and parenteral supervision in a clinical sample of Hispanic adolescents 13-17 years old.在一个13至17岁西班牙裔青少年的临床样本中,电子游戏使用模式及家长监督情况。
Bol Asoc Med P R. 2012 Jan-Mar;104(1):23-31.
2
Game on… girls: associations between co-playing video games and adolescent behavioral and family outcomes.游戏时间……女孩们:共同玩视频游戏与青少年行为和家庭结果的关联。
J Adolesc Health. 2011 Aug;49(2):160-5. doi: 10.1016/j.jadohealth.2010.11.249. Epub 2011 Feb 3.
3
Violence in teen-rated video games.青少年分级电子游戏中的暴力内容。
MedGenMed. 2004 Mar 11;6(1):1.
4
Content and ratings of mature-rated video games.成人评级电子游戏的内容与评分
Arch Pediatr Adolesc Med. 2006 Apr;160(4):402-10. doi: 10.1001/archpedi.160.4.402.
5
Prevalence of video games among Thai children: impact evaluation.泰国儿童中电子游戏的流行情况:影响评估。
J Med Assoc Thai. 2000 Dec;83(12):1509-13.
6
[Evaluation of the characteristics of addiction to online video games among adolescents and young adults].[青少年及青年群体网络游戏成瘾特征评估]
Encephale. 2011 Jun;37(3):217-23. doi: 10.1016/j.encep.2010.06.006. Epub 2010 Aug 17.
7
Problematic video game use scale: initial psychometric properties with psychiatrically hospitalized adolescents.问题性电子游戏使用量表:伴精神病住院青少年的初步心理计量学特性。
J Clin Psychiatry. 2011 Dec;72(12):1611-5. doi: 10.4088/JCP.11m07040.
8
Factors correlated with violent video game use by adolescent boys and girls.与青少年男孩和女孩使用暴力电子游戏相关的因素。
J Adolesc Health. 2007 Jul;41(1):77-83. doi: 10.1016/j.jadohealth.2007.01.001. Epub 2007 Apr 12.
9
Age and violent-content labels make video games forbidden fruits for youth.年龄限制和暴力内容标签使电子游戏成为青少年的禁果。
Pediatrics. 2009 Mar;123(3):870-6. doi: 10.1542/peds.2008-0601.
10
Influence of limit-setting and participation in physical activity on youth screen time.限制使用电子设备和参与体育活动对青少年屏幕时间的影响。
Pediatrics. 2010 Jul;126(1):e89-96. doi: 10.1542/peds.2009-3374. Epub 2010 Jun 14.