Colón-de Martí Luz N, Rodríguez-Figueroa Linnette, Nazario Lelis L, Gutiérrez Roberto, González Alexis
Department of Psychiatry, UPR School of Medicine, San Juan, Puerto Rico.
Bol Asoc Med P R. 2012 Jan-Mar;104(1):23-31.
Video games have become a popular entertainment among adolescents. Although some video games are educational, there are others with high content of violence and the potential for other harmful effects. Lack of appropriate supervision of video games use during adolescence, a crucial stage of development, may lead to serious behavioral consequences in some adolescents. There is also concern about time spent playing video games and the subsequent neglect of more developmentally appropriate activities, such as completing academic tasks. Self-administered questionnaires were used to assess video game use patterns and parental supervision among 55 adolescent patients 13-17 years old (mean age 14.4 years; 56.4% males) and their parents. Parental supervision /monitoring of the adolescents video games use was not consistent and gender related differences were found regarding their video game use. Close to one third (32%) of the participants reported video game playing had interfered with their academic performance. Parents who understood video games rating system were more likely to prohibit their use due to rating. These findings underscore the need for clear and consistently enforced rules and monitoring of video games use by adolescents. Parents need to be educated about the relevance of their supervision, video games content and rating system; so they will decrease time playing and exposure to potentially harmful video games. It also supports the relevance of addressing supervision, gender-based parental supervisory styles, and patterns of video games use in the evaluation and treatment of adolescents.
电子游戏已成为青少年中一种流行的娱乐方式。虽然有些电子游戏具有教育意义,但也有其他一些游戏含有大量暴力内容以及产生其他有害影响的可能性。在青少年这一关键发育阶段,对电子游戏使用缺乏适当监管,可能会导致一些青少年出现严重的行为后果。人们还担心玩电子游戏所花费的时间以及随后对更适合发展的活动(如完成学业任务)的忽视。使用自行填写的问卷对55名13至17岁的青少年患者(平均年龄14.4岁;56.4%为男性)及其父母的电子游戏使用模式和家长监管情况进行了评估。家长对青少年电子游戏使用的监管并不一致,且在电子游戏使用方面发现了性别差异。近三分之一(32%)的参与者报告称玩电子游戏干扰了他们的学业成绩。了解电子游戏评级系统的家长更有可能因评级而禁止孩子使用。这些发现强调了对青少年电子游戏使用制定明确且始终如一地执行的规则以及进行监管的必要性。需要让家长了解他们监管的重要性、电子游戏内容和评级系统;这样他们就会减少孩子玩游戏的时间以及接触潜在有害电子游戏的机会。这也支持了在青少年的评估和治疗中探讨监管、基于性别的家长监管方式以及电子游戏使用模式的相关性。