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游戏时间……女孩们:共同玩视频游戏与青少年行为和家庭结果的关联。

Game on… girls: associations between co-playing video games and adolescent behavioral and family outcomes.

机构信息

School of Family Life, Brigham Young University, Provo, UT 84602, USA.

出版信息

J Adolesc Health. 2011 Aug;49(2):160-5. doi: 10.1016/j.jadohealth.2010.11.249. Epub 2011 Feb 3.

Abstract

PURPOSE

Video game use has been associated with several behavioral and health outcomes for adolescents. The aim of the current study was to assess the relationship between parental co-play of video games and behavioral and family outcomes.

METHOD

Participants consisted of 287 adolescents and their parents who completed a number of video game-, behavioral-, and family-related questionnaires as part of a wider study. Most constructs included child, mother, and father reports.

RESULTS

At the bivariate level, time spent playing video games was associated with several negative outcomes, including heightened internalizing and aggressive behavior and lowered prosocial behavior. However, co-playing video games with parents was associated with decreased levels of internalizing and aggressive behaviors, and heightened prosocial behavior for girls only. Co-playing video games was also marginally related to parent-child connectedness for girls, even after controlling for age-inappropriate games played with parents.

CONCLUSIONS

This is the first study to show positive associations for co-playing video games between girls and their parents.

摘要

目的

电子游戏的使用与青少年的多种行为和健康结果有关。本研究旨在评估父母共同玩电子游戏与行为和家庭结果之间的关系。

方法

参与者包括 287 名青少年及其父母,他们作为更广泛研究的一部分完成了多项与电子游戏、行为和家庭相关的问卷。大多数结构包括儿童、母亲和父亲的报告。

结果

在单变量水平上,玩电子游戏的时间与多种负面结果相关,包括加剧内化和攻击行为以及降低亲社会行为。然而,与父母一起玩电子游戏仅与女孩的内化和攻击行为降低以及亲社会行为增加有关。即使在控制与年龄不相符的与父母一起玩游戏后,共同玩电子游戏与女孩的亲子联系也略有相关。

结论

这是第一项表明女孩与其父母共同玩电子游戏存在积极关联的研究。

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