EVENT Lab, Facultat de Psicologia, Universitat de Barcelona, Barcelona, Spain.
PLoS One. 2012;7(7):e40867. doi: 10.1371/journal.pone.0040867. Epub 2012 Jul 19.
Recent studies have shown that a fake body part can be incorporated into human body representation through synchronous multisensory stimulation on the fake and corresponding real body part - the most famous example being the Rubber Hand Illusion. However, the extent to which gross asymmetries in the fake body can be assimilated remains unknown. Participants experienced, through a head-tracked stereo head-mounted display a virtual body coincident with their real body. There were 5 conditions in a between-groups experiment, with 10 participants per condition. In all conditions there was visuo-motor congruence between the real and virtual dominant arm. In an Incongruent condition (I), where the virtual arm length was equal to the real length, there was visuo-tactile incongruence. In four Congruent conditions there was visuo-tactile congruence, but the virtual arm lengths were either equal to (C1), double (C2), triple (C3) or quadruple (C4) the real ones. Questionnaire scores and defensive withdrawal movements in response to a threat showed that the overall level of ownership was high in both C1 and I, and there was no significant difference between these conditions. Additionally, participants experienced ownership over the virtual arm up to three times the length of the real one, and less strongly at four times the length. The illusion did decline, however, with the length of the virtual arm. In the C2-C4 conditions although a measure of proprioceptive drift positively correlated with virtual arm length, there was no correlation between the drift and ownership of the virtual arm, suggesting different underlying mechanisms between ownership and drift. Overall, these findings extend and enrich previous results that multisensory and sensorimotor information can reconstruct our perception of the body shape, size and symmetry even when this is not consistent with normal body proportions.
最近的研究表明,通过在假体和相应的真实身体部位上进行同步多感觉刺激,可以将假体部分融入到人体表象中——最著名的例子是橡胶手错觉。然而,假体的大体不对称程度可以被同化的程度仍不清楚。参与者通过一个头部跟踪的立体头戴式显示器体验与真实身体一致的虚拟身体。在一个组间实验中,有 5 种条件,每种条件有 10 名参与者。在所有条件下,真实和虚拟的主导手臂都存在视动一致性。在一个不一致的条件(I)中,虚拟手臂长度与真实长度相等,存在视触觉不一致。在四个一致的条件中存在视触觉一致性,但虚拟手臂长度要么等于(C1),要么是真实手臂的两倍(C2)、三倍(C3)或四倍(C4)。问卷评分和对威胁的防御性退缩运动表明,在 C1 和 I 中,整体拥有感都很高,这两种情况之间没有显著差异。此外,参与者体验到虚拟手臂的拥有感,其长度可达真实手臂的三倍,而四倍时则较弱。然而,随着虚拟手臂的长度增加,错觉确实会减弱。在 C2-C4 条件下,尽管本体感觉漂移的一个度量与虚拟手臂长度呈正相关,但漂移与虚拟手臂的拥有感之间没有相关性,这表明拥有感和漂移之间存在不同的潜在机制。总的来说,这些发现扩展和丰富了之前的结果,即多感觉和运动感觉信息可以重建我们对身体形状、大小和对称性的感知,即使这与正常的身体比例不一致。