Knobel Samuel E J, Oberson Raphael, Räber Jonas, Schütz Narayan, Egloff Niklaus, Botros Angela, Gerber Stephan M, Nef Tobias, Heydrich Lukas
Gerontechnology & Rehabilitation Group, University of Bern, Bern, Switzerland.
CORE Lab, Psychosomatic Competence Center, Department of Neurology, Inselspital, Bern University Hospital, University of Bern, Freiburgstrasse 41, Bern, 3010, Switzerland, 41 31 632 70 00.
JMIR Serious Games. 2024 Dec 11;12:e52340. doi: 10.2196/52340.
Chronic pain presents a significant treatment challenge, often leading to frustration for both patients and therapists due to the limitations of traditional methods. Research has shown that synchronous visuo-tactile stimulation, as used in the rubber hand experiment, can induce a sense of ownership over a fake body part and reduces pain perception when ownership of the fake body part is reported. The effect of the rubber hand experiment can be extended to the full body, for example, during the full-body illusion, using both visuo-tactile and cardiovisual signals.
This study first aimed to evaluate the usability and accuracy of a novel, mobile virtual reality (VR) setup that displays participants' heartbeats as a flashing silhouette on a virtual avatar, a technique known as the cardiovisual full-body illusion. The second part of the study investigated the effects of synchronous cardiovisual stimulation on pain perception and ownership in 20 healthy participants as compared with asynchronous stimulation (control condition).
The setup comprised a head-mounted display (HMD) and a heart rate measurement device. A smartphone-based HMD (Samsung Galaxy S8+) was selected for its mobility, and heart rates were measured using smartwatches with photoplethysmography (PPG). The accuracy of 2 smartwatch positions was compared with a 5-point electrocardiogram (ECG) standard in terms of their accuracy (number and percent of missed beats). Each participant underwent two 5-minute sessions of synchronous cardiovisual stimulation and two 5-minute sessions of asynchronous cardiovisual stimulation (total of 4 sessions), followed by pain assessments. Usability, symptoms of cybersickness, and ownership of the virtual body were measured using established questionnaires (System Usability Scale, Simulator Sickness Questionnaire, Ownership Questionnaire). Pain perception was assessed using advanced algometric methods (Algopeg and Somedic algometer).
Results demonstrated high usability scores (mean 4.42, SD 0.56; out of 5), indicating ease of use and acceptance, with minimal side effects (mean 1.18, SD 0.46; out of a possible 4 points on the Simulator Sickness Questionnaire). The PPG device showed high heart rate measurement precision, which improved with optimized filtering and peak detection algorithms. However, compared with previous work, no significant effects on body ownership and pain perception were observed between the synchronous and asynchronous conditions. These findings are discussed in the context of existing literature on VR interventions for chronic pain.
In conclusion, while the new VR setup showed high usability and minimal side effects, it did not significantly affect ownership or pain perception. This highlights the need for further research to refine VR-based interventions for chronic pain management, considering factors like visual realism and perspective.
慢性疼痛带来了重大的治疗挑战,由于传统方法的局限性,常常使患者和治疗师都感到沮丧。研究表明,如在橡胶手实验中所使用的同步视觉-触觉刺激,可以诱发对假身体部位的所有权感,并在报告对假身体部位的所有权时降低疼痛感知。橡胶手实验的效果可以扩展到全身,例如,在全身错觉期间,使用视觉-触觉和心血管视觉信号。
本研究首先旨在评估一种新型移动虚拟现实(VR)设备的可用性和准确性,该设备在虚拟化身身上将参与者的心跳显示为闪烁的轮廓,这种技术被称为心血管视觉全身错觉。研究的第二部分调查了20名健康参与者中同步心血管视觉刺激与异步刺激(对照条件)相比对疼痛感知和所有权的影响。
该设备包括一个头戴式显示器(HMD)和一个心率测量设备。选择基于智能手机的HMD(三星Galaxy S8+)是因为其具有移动性,使用带有光电容积脉搏波描记法(PPG)的智能手表测量心率。将2种智能手表位置的准确性与5导联心电图(ECG)标准在其准确性(漏搏次数和百分比)方面进行比较。每位参与者接受了两节5分钟的同步心血管视觉刺激和两节5分钟的异步心血管视觉刺激(共4节),随后进行疼痛评估。使用既定问卷(系统可用性量表、模拟器不适问卷、所有权问卷)测量可用性、晕动病症状和对虚拟身体的所有权。使用先进的疼痛测量方法(Algopeg和Somedic痛觉计)评估疼痛感知。
结果显示可用性得分较高(平均4.42,标准差0.56;满分5分),表明易于使用和接受,副作用最小(平均1.18,标准差0.46;在模拟器不适问卷中满分4分)。PPG设备显示出较高的心率测量精度,通过优化的滤波和峰值检测算法得到了提高。然而,与先前的研究相比,在同步和异步条件之间未观察到对身体所有权和疼痛感知的显著影响。在关于慢性疼痛的VR干预的现有文献背景下讨论了这些发现。
总之,虽然新的VR设备显示出高可用性和最小的副作用,但它并未显著影响所有权或疼痛感知。这突出了进一步研究的必要性,以完善基于VR的慢性疼痛管理干预措施,同时考虑视觉逼真度和视角等因素。