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受经验束缚:使用虚拟物体时对身体表征的更新

Bound by Experience: Updating the Body Representation When Using Virtual Objects.

作者信息

Eck Julia, Pfister Roland

机构信息

University of Würzburg, Germany.

Trier University, Germany.

出版信息

Hum Factors. 2025 Feb;67(2):115-140. doi: 10.1177/00187208241258315. Epub 2024 Jun 14.

Abstract

OBJECTIVE

Four web-based experiments investigated flexibility of disembodiment of a virtual object that is no longer actively controlled. Emphasis was on possibilities to modify the timescale of this process.

BACKGROUND

Interactions with virtual objects are commonplace in settings like teleoperation, rehabilitation, and computer-aided design. These objects are quickly integrated into the operator's body schema (embodiment). Less is known about how long such embodiment lasts. Understanding the dynamics of this process is crucial because different applied settings either profit from fast or slow disembodiment.

METHOD

To induce embodiment, participants moved a 2D virtual hand through operating a computer mouse or touchpad. After initial embodiment, participants either stopped or continued moving for a fixed period of time. Embodiment ratings were collected continuously during each trial.

RESULTS

Results across all experiments indicated that embodiment for the virtual hand gradually increased during active use and gradually decreased after stopping to use it. Disembodiment unfolded nearly twice as fast as embodiment and showed a curved decay pattern. These dynamics remained unaffected by anticipation of active control that would be required in an upcoming task.

CONCLUSION

The results highlight the importance of continuously experiencing active control in virtual interactions if aiming at inducing stable embodiment of a virtual object.

APPLICATION

Our findings suggest that applications of virtual disembodiment such as virtual tools or interventions to affect a person's body representation critically depend on continuous updating of sensorimotor experience. However, if switching between virtual objects, for example, during teleoperation or video gaming, after-effects are unlikely to affect performance.

摘要

目的

四项基于网络的实验研究了不再被主动控制的虚拟物体脱嵌的灵活性。重点在于改变这一过程时间尺度的可能性。

背景

在远程操作、康复和计算机辅助设计等场景中,与虚拟物体的交互很常见。这些物体能迅速融入操作者的身体图式(具身化)。对于这种具身化能持续多久,人们了解较少。理解这一过程的动态变化至关重要,因为不同的应用场景要么受益于快速脱嵌,要么受益于缓慢脱嵌。

方法

为诱导具身化,参与者通过操作计算机鼠标或触摸板来移动二维虚拟手。在初始具身化之后,参与者要么停止移动,要么继续移动一段固定时间。在每次试验过程中持续收集具身化评分。

结果

所有实验的结果表明,虚拟手的具身化在主动使用过程中逐渐增强,停止使用后逐渐减弱。脱嵌的速度几乎是具身化的两倍,且呈现出曲线衰减模式。这些动态变化不受对即将到来的任务中所需主动控制的预期影响。

结论

结果强调了在虚拟交互中,如果旨在诱导虚拟物体的稳定具身化,持续体验主动控制的重要性。

应用

我们的研究结果表明,诸如虚拟工具或影响人体表征的干预措施等虚拟脱嵌的应用,严重依赖于感觉运动体验的持续更新。然而,例如在远程操作或视频游戏中,在虚拟物体之间切换时,后效不太可能影响性能。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/57ae/11626855/8e029a88b258/10.1177_00187208241258315-fig1.jpg

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