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力量和触觉使电子游戏成为用于灵巧性康复的“严肃”工具。

Force and touch make video games 'serious' for dexterity rehabilitation.

作者信息

Confalonieri Michele, Guandalini Giovanni, Da Lio Mauro, De Cecco Mariolino

机构信息

University of Trento, DIMS, Trento, Italy.

出版信息

Stud Health Technol Inform. 2012;177:139-44.

Abstract

Computerized interfaces are able to represent 3D immersive simulations. Most of them make use of joystick, mouse, gloves, or grasp pressure transducers. Those have the drawback of 'filtering' the user interaction and/or de-locate the touch with respect to the visual stimulus. To overcome this we developed dexterity rehabilitation games on a novel touch interface that measures also force. The system allows dexterity training through 'direct' manipulation of virtual objects in 3D. Two dimensions via the touch screen, the third by the force channel. Tactile feedback is provided with a vibration device mounted on the screen back.

摘要

计算机化接口能够呈现3D沉浸式模拟。其中大多数利用操纵杆、鼠标、手套或抓握压力传感器。这些设备存在“过滤”用户交互和/或使触摸相对于视觉刺激发生位移的缺点。为了克服这一问题,我们在一种新型触摸接口上开发了灵活性康复游戏,该接口还能测量力。该系统允许通过在3D中“直接”操纵虚拟对象来进行灵活性训练。通过触摸屏实现两个维度,通过力通道实现第三个维度。触觉反馈由安装在屏幕背面的振动装置提供。

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