Caporusso Nicholas, Mkrtchyan Lusine, Badia Leonardo
Lucca Institute for Advanced Studies, Lucca 55100, Italy.
IEEE Trans Inf Technol Biomed. 2010 Mar;14(2):248-54. doi: 10.1109/TITB.2009.2034739. Epub 2009 Oct 23.
Online games between remote opponents playing over computer networks are becoming a common activity of everyday life. However, computer interfaces for board games are usually based on the visual channel. For example, they require players to check their moves on a video display and interact by using pointing devices such as a mouse. Hence, they are not suitable for visually impaired people. The present paper discusses a multipurpose system that allows especially blind and deafblind people playing chess or other board games over a network, therefore reducing their disability barrier. We describe and benchmark a prototype of a special interactive haptic device for online gaming providing a dual tactile feedback. The novel interface of this proposed device is able to guarantee not only a better game experience for everyone but also an improved quality of life for sight-impaired people.
通过计算机网络进行远程对手之间的在线游戏正成为日常生活中的常见活动。然而,棋盘游戏的计算机界面通常基于视觉通道。例如,它们要求玩家在视频显示器上查看自己的走法,并使用鼠标等指点设备进行交互。因此,它们不适合视障人士。本文讨论了一种多功能系统,该系统允许尤其是盲人和聋盲人通过网络玩国际象棋或其他棋盘游戏,从而减少他们的残疾障碍。我们描述并对一种用于在线游戏的特殊交互式触觉设备的原型进行了基准测试,该设备提供双重触觉反馈。所提出的这种设备的新颖界面不仅能够为每个人保证更好的游戏体验,还能改善视障人士的生活质量。