Espinoza Macarena, Baños Rosa M, García-Palacios Azucena, Cervera José M, Esquerdo Gaspar, Barrajón Enrique, Botella Cristina
Universitat Jaume I, Spain.
Stud Health Technol Inform. 2012;181:53-7.
In Psycho-oncology, VR has been utilized mainly to manage pain and distress associated to medical procedures and chemotherapy, with very few applications aimed at promotion of wellbeing in hospitalized patients. Considering this, it was implemented a psychological intervention that uses VR to induce positive emotions on adult oncology inpatients with the purpose of evaluating its utility to improve emotional wellbeing in this population.
Sample was composed of 33 patients (69.7% men, aged from 41 to 85 years old; X=62.1; SD=10.77). Intervention lasted 4 sessions of 30 minutes, along one week. In these sessions, two virtual environments designed to induce joy or relaxation were used. Symptoms of depression and anxiety (Hospital Anxiety and Depression Scale, HADS) and level of happiness (Fordyce Scale) were assessed before and after the VR intervention. Also, Visual Analogue Scales (VAS) were used to assess emotional state and physical discomfort before and after each session.
There were significant improvements in distress and level of happiness after the VR intervention. Also, it was detected an increment in positive emotions and a decrease in negative emotions after sessions.
Results emphasize the potential of VR as a positive technology that can be used to promote wellbeing during hospitalization, especially considering the shortness of the intervention and the advanced state of disease of the participants. Despite the encouraging of these results, it is necessary to confirm them in studies with larger samples and control groups.
在心理肿瘤学中,虚拟现实(VR)主要用于缓解与医疗程序和化疗相关的疼痛和痛苦,很少有应用旨在促进住院患者的幸福感。考虑到这一点,实施了一项心理干预措施,使用VR对成年肿瘤住院患者诱发积极情绪,以评估其对改善该人群情绪幸福感的效用。
样本由33名患者组成(69.7%为男性,年龄在41至85岁之间;X = 62.1;标准差 = 10.77)。干预为期一周,共进行4次,每次30分钟。在这些环节中,使用了两个旨在诱发喜悦或放松的虚拟环境。在VR干预前后评估抑郁和焦虑症状(医院焦虑抑郁量表,HADS)以及幸福水平(福代斯量表)。此外,使用视觉模拟量表(VAS)在每次环节前后评估情绪状态和身体不适。
VR干预后,痛苦和幸福水平有显著改善。此外,在各环节后检测到积极情绪增加,消极情绪减少。
结果强调了VR作为一种积极技术的潜力,可用于促进住院期间的幸福感,特别是考虑到干预时间短以及参与者的疾病晚期状态。尽管这些结果令人鼓舞,但有必要在更大样本和对照组的研究中加以证实。