Taffou Marine, Chapoulie Emmanuelle, David Adrien, Guerchouche Rachid, Drettakis George, Viaud-Delmon Isabelle
UMR 9912 CNRS IRCAM UPMC, Paris, France.
Stud Health Technol Inform. 2012;181:238-42.
Cynophobia (dog phobia) has both visual and auditory relevant components. In order to investigate the efficacy of virtual reality (VR) exposure-based treatment for cynophobia, we studied the efficiency of auditory-visual environments in generating presence and emotion. We conducted an evaluation test with healthy participants sensitive to cynophobia in order to assess the capacity of auditory-visual virtual environments (VE) to generate fear reactions. Our application involves both high fidelity visual stimulation displayed in an immersive space and 3D sound. This specificity enables us to present and spatially manipulate fearful stimuli in the auditory modality, the visual modality and both. Our specific presentation of animated dog stimuli creates an environment that is highly arousing, suggesting that VR is a promising tool for cynophobia treatment and that manipulating auditory-visual integration might provide a way to modulate affect.
犬恐症(对狗的恐惧)具有视觉和听觉相关成分。为了研究基于虚拟现实(VR)暴露疗法对犬恐症的疗效,我们研究了视听环境在营造临场感和情感方面的效果。我们对易患犬恐症的健康参与者进行了一项评估测试,以评估视听虚拟环境(VE)引发恐惧反应的能力。我们的应用既包括在沉浸式空间中显示的高保真视觉刺激,也包括3D声音。这种特性使我们能够在听觉模态、视觉模态以及两者结合的情况下呈现并在空间上操控恐惧刺激。我们对动画狗刺激的特定呈现营造了一个高度刺激的环境,这表明VR是治疗犬恐症的一种有前景的工具,并且操控视听整合可能提供一种调节情感的方法。