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通过动作类视频游戏提高多任务处理能力。

Improving multi-tasking ability through action videogames.

机构信息

California State University Long Beach, Department of Psychology, 1250 N Bellflower Blvd, Long Beach, CA 90840, USA.

出版信息

Appl Ergon. 2013 Mar;44(2):278-84. doi: 10.1016/j.apergo.2012.08.002. Epub 2012 Sep 13.

DOI:10.1016/j.apergo.2012.08.002
PMID:22981314
Abstract

The present study examined whether action videogames can improve multi-tasking in high workload environments. Two groups with no action videogame experience were pre-tested using the Multi-Attribute Task Battery (MATB). It consists of two primary tasks; tracking and fuel management, and two secondary tasks; systems monitoring and communication. One group served as a control group, while a second played action videogames a minimum of 5 h a week for 10 weeks. Both groups returned for a post-assessment on the MATB. We found the videogame treatment enhanced performance on secondary tasks, without interfering with the primary tasks. Our results demonstrate action videogames can increase people's ability to take on additional tasks by increasing attentional capacity.

摘要

本研究旨在探讨动作类电子游戏是否能提高高负荷环境下的多任务处理能力。两组无动作类电子游戏经验的被试者先使用多属性任务测验(MATB)进行了预测试。该测验包含两个主要任务:跟踪和燃料管理,以及两个次要任务:系统监控和通信。一组为对照组,另一组则每周至少玩 5 小时的动作类电子游戏,为期 10 周。两组均返回进行 MATB 的后测。我们发现,电子游戏干预提高了次要任务的表现,而不干扰主要任务。我们的结果表明,动作类电子游戏可以通过增加注意力容量来提高人们承担额外任务的能力。

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