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电子竞技中实时战略游戏低、高技能玩家注视控制能力的差异。

Difference in gaze control ability between low and high skill players of a real-time strategy game in esports.

机构信息

Graduate School of Sport Sciences, Waseda University, Saitama, Japan.

Faculty of Sport Sciences, Waseda University, Saitama, Japan.

出版信息

PLoS One. 2022 Mar 18;17(3):e0265526. doi: 10.1371/journal.pone.0265526. eCollection 2022.

Abstract

This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor, and the gaze movements of seven Expert and nine Low Skill players were analyzed while they played the games. The gaze of Expert players covered a significantly larger area in the horizontal direction than the gaze of Low Skill players. Furthermore, the magnitude and number of saccadic eye movements were greater, and saccade velocity was faster in the Expert than in the Low Skill players. In conclusion, StarCraft experts have a specific gaze control ability that enables them to quickly and widely take visual information from all over the monitor. This could be one of the factors enabling StarCraft experts to perform better than players with lower skills when playing games that require task-switching ability.

摘要

本研究调查了电子竞技专家(专家)和技能较低的玩家(低技能)在玩实时战略游戏星际争霸时在注视控制方面的差异。使用星际争霸编辑器制作了三个不同难度级别的游戏版本,并在玩家玩游戏时分析了七名专家和九名低技能玩家的注视运动。专家玩家的注视在水平方向上覆盖的区域明显大于低技能玩家的注视。此外,专家玩家的眼跳幅度和数量更大,眼跳速度也比低技能玩家更快。总之,星际争霸专家具有特定的注视控制能力,使他们能够快速广泛地从监视器的各个区域获取视觉信息。这可能是星际争霸专家在玩需要任务切换能力的游戏时比技能较低的玩家表现更好的因素之一。

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